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← [README](README.md)

# Release notes
## Upcoming release
* For players:
  * Added error if the wrong SMAPI bitness is installed (e.g. 32-bit SMAPI with 64-bit game).
  * Added error if some SMAPI files aren't updated correctly.
  * Fixed intermittent error if a mod fetches mod-provided APIs asynchronously.

* For mod authors:
  * Updated Harmony 1.2.0.1 to 2.1.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
  * Fixed error loading `.xnb` files from the local mod folder since SMAPI 3.0.

## 3.11.0
Released 09 July 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/53514295).

* For players:
  * Updated for Stardew Valley 1.4.5 multiplayer hotfix on Linux/macOS.
  * Fixed installer error on Windows when running as administrator (thanks to LostLogic!).
  * Fixed installer error on some Windows systems (thanks to eddyballs!).
  * Fixed error if SMAPI fails to dispose on game exit.
  * Fixed `player_add` and `list_items` console commands not including some shirts _(in Console Commands)_.

* For mod authors:
  * Added `World.FurnitureListChanged` event (thanks to DiscipleOfEris!).
  * Added asset propagation for building/house paint masks.
  * Added log message for troubleshooting if Windows software which often causes issues is installed (currently MSI Afterburner and RivaTuner).
  * Improved validation for the manifest `Dependencies` field.
  * Fixed validation for mods with invalid version `0.0.0`.
  * Fixed _loaded with custom settings_ trace log added when using default settings.
  * Fixed `Constants.SaveFolderName` and `Constants.CurrentSavePath` not set correctly in rare cases.

* For the web UI and JSON validator:
  * Updated the JSON validator/schema for Content Patcher 1.23.0.
  * Fixed [JSON schema](technical/web.md#using-a-schema-file-directly) in Visual Studio Code warning about comments and trailing commas.
  * Fixed JSON schema for `i18n` files requiring the wrong value for the `$schema` field.

## 3.10.1
Released 03 May 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Fixed installer leaving an unneeded `StardewModdingAPI-x64.exe` file in 32-bit game folders.

## 3.10
Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911).

* For players:
  * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable.
  * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
  * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case.
  * Added installer option to enter a custom game path even if it detected a game folder.
  * `*.ico` files are now ignored when scanning for mods.
  * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
  * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
  * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!).
  * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!).
  * Fixed inconsistent spelling/style for 'macOS'.

* For modders:
  * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
  * Added asset propagation for `Data\Concessions`.
  * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
  * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible.
  * Improved error-handling during asset propagation.
  * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.
  * Fixed error when editing bundle data while a split-screen player is joining.
  * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content.

## 3.9.5
Released 21 March 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Added console command to reset community center bundles _(in Console Commands)_.
  * Disabled aggressive memory optimization by default.  
    _The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._
  * Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2.  
    _If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._
  * Internal changes to prepare for unofficial 64-bit.

* For mod authors:
  * Improved asset propagation:
    * Added for interior door sprites.
    * SMAPI now updates the NPC pathfinding cache when map warps are changed through the content API.
    * Reduced performance impact of invalidating cached assets before a save is loaded.
    * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded.
  * Added a second `KeybindList` constructor to simplify single-key default bindings.
  * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame.  
    _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._

## 3.9.4
Released 07 March 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Fixed installer error if the `Mods` folder doesn't exist in 3.9.3.

## 3.9.3
Released 07 March 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Added descriptive error if possible when a `PathTooLongException` crashes SMAPI or the installer.
  * The installer window now tries to stay open if it crashed, so you can read the error and ask for help.
  * Fixed console showing _found 1 mod with warnings_ with no mods listed in some cases.

* For mod authors:
  * Added three stages to the specialised [`LoadStageChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Specialised): `CreatedInitialLocations`, `SaveAddedLocations`, and `ReturningToTitle`.
  * Fixed `RewriteMods` option ignored when rewriting for OS compatibility.
  * Fixed edge case when playing as a farmhand in non-English where translatable assets loaded via `IAssetLoader` weren't reapplied immediately when the server disconnects.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.21.

## 3.9.2
Released 21 February 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Added more aggressive memory optimization to reduce `OutOfMemoryException` errors with some mods.
  * Improved error when `Stardew Valley.exe` exists but can't be loaded.
  * Fixed error running `install on Windows.bat` in very rare cases.
  * Fixed `world_settime` command not always updating outdoor ambient lighting _(in Console Commands)_.

* For mod authors:
  * Added early detection of disposed textures so the error details are more relevant _(in Error Handler)_.
  * Added error details when an event command fails _(in Error Handler)_.
  * Fixed asset propagation for `TileSheets/ChairTiles` not changing existing map seats.
  * Fixed edge case when playing in non-English where translatable assets loaded via `IAssetLoader` would no longer be applied after returning to the title screen unless manually invalidated from the cache.

* For the web UI:
  * Updated compatibility list for the new wiki.
  * Updated the JSON validator/schema for Content Patcher 1.20.
  * Fixed mod compatibility list error if a mod has no name.

* For SMAPI developers:
  * Fixed SMAPI toolkit defaulting the mod type incorrectly if a mod's `manifest.json` has neither `EntryDll` nor `ContentPackFor`. This only affects external tools, since SMAPI itself validates those fields separately.

## 3.9.1
Released 25 January 2021 for Stardew Valley 1.5.4 or later.

* For players:
  * Fixed _tile contains an invalid TileSheet reference_ crash after mods change certain maps.
  * Fixed _patched game code_ issue shown for the bundled Error Handler mod.

## 3.9
Released 22 January 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/46553874).

* For players:
  * Updated for Stardew Valley 1.5.4.
  * Improved game detection in the installer:
    * The installer now prefers paths registered by Steam or GOG Galaxy.
    * The installer now detects default manual GOG installs.
  * Added clearer error text for empty mod folders created by Vortex.
  * Fixed the game's map changes not always reapplied correctly after mods change certain maps, which caused issues like the community center resetting to its non-repaired texture.
  * Fixed compatibility for very old content packs which still load maps from `.xnb` files. These were broken by map loading changes in Stardew Valley 1.5, but SMAPI now corrects them automatically.
  * Fixed some broken mods incorrectly listed as XNB mods under 'skipped mods'.

* For mod authors:
  * Added new input APIs:
    * Added an [API for multi-key bindings](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#KeybindList).
    * Added a new [`Input.ButtonsChanged` event](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Events#Input.ButtonsChanged).
    * Added a `buttonState.IsDown()` extension.
    * Added a `helper.Input.SuppressActiveKeybinds` method to suppress the active buttons in a keybind list.
  * Improved multiplayer APIs:
    * `PerScreen<T>` now lets you get/set the value for any screen, get all active values, or clear all values.
    * Peer data from the multiplayer API/events now includes `IsSplitScreen` and `ScreenID` fields.
    * Fixed network messages through the multiplayer API being sent to players who don't have SMAPI installed in some cases.
  * Improved asset propagation:
    * Updated map propagation for the changes in Stardew Valley 1.5.4.
    * Added propagation for some `Strings\StringsFromCSFiles` keys (mainly short day names).
    * Fixed quarry bridge not fixed if the mountain map was reloaded.
  * Added an option to disable rewriting mods for compatibility (thanks to Bpendragon!). This prevents older mods from loading, but bypasses a Visual Studio crash when debugging.
  * Game errors shown in the chatbox are now logged.
  * Moved vanilla error-handling into a new Error Handler mod. This simplifies the core SMAPI logic, and lets users disable it if needed.

* For the Console Commands mod:
  * Removed the `inf` option for `player_sethealth`, `player_setmoney`, and `player_setstamina`. You can use mods like [CJB Cheats Menu](https://www.nexusmods.com/stardewvalley/mods/4) instead for that.

* For the Error Handler mod:
  * Added a detailed message for the _Input string was not in a correct format_ error when the game fails to parse an item text description.

* For the web UI:
  * Fixed JSON validator incorrectly marking some manifest update keys as invalid.

## 3.8.4
Released 15 January 2021 for Stardew Valley 1.5.3 or later.

* For players:
  * Updated for Stardew Valley 1.5.3.
  * Fixed issue where title screen music didn't stop after loading a save.

* For mod authors:
  * Fixed `SemanticVersion` comparisons returning wrong value in rare cases.

## 3.8.3
Released 08 January 2021 for Stardew Valley 1.5.2 or later.

* For players:
  * Updated for Stardew Valley 1.5.2.
  * Reduced memory usage.
  * You can now enter console commands for a specific screen in split-screen mode by adding `screen=ID` to the command.
  * Typing `help` in the SMAPI console is now more helpful.

* For mod authors:
  * Simplified tilesheet order warning added in SMAPI 3.8.2.

* For the Console Commands mod:
  * Removed experimental `performance` command. Unfortunately this impacted SMAPI's memory usage and performance, and the data was often misinterpreted. This may be replaced with more automatic performance alerts in a future version.

## 3.8.2
Released 03 January 2021 for Stardew Valley 1.5.1 or later.

* For players:
  * SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5.
  * On Linux, the SMAPI installer now auto-detects Flatpak Steam paths.
  * Updated compatibility list.
  * Fixed errors when multiple players join in split-screen mode.
  * Fixed 'skipped mods' section repeating mods in some cases.
  * Fixed out-of-date error text.

* For mod authors:
  * Added warning when a map replacement changes the order/IDs of the original tilesheets, which may cause errors and crashes. Doing so for a farm map is blocked outright since that causes a consistent crash in Stardew Valley 1.5.
  * Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. That mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
  * When a mod is blocked by SMAPI's compatibility override list, the `TRACE` messages while loading it now say so and indicate why.
  * Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling.

## 3.8.1
Released 26 December 2020 for Stardew Valley 1.5.1 or later.

* For players:
  * Fixed broken community center bundles for non-English saves created in Stardew Valley 1.5. Affected saves will be fixed automatically on load.

* For mod authors:
  * World events are now raised for volcano dungeon levels.
  * Added `apply_save_fix` command to reapply a save migration in exceptional cases. This should be used very carefully. Type `help apply_save_fix` for details.
  * **Deprecation notice:** the `Helper.ConsoleCommands.Trigger` method is now deprecated and should no longer be used. See [integration APIs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations) for better mod integration options. It will eventually be removed in SMAPI 4.0.

For the web UI:
  * Fixed edge cases in SMAPI log parsing.

## 3.8
Released 21 December 2020 for Stardew Valley 1.5 or later. See [release highlights](https://www.patreon.com/posts/45294737).

* For players:
  * Updated for Stardew Valley 1.5, including split-screen support.
  * You can now run the installer from a subfolder of your game folder to auto-detect it. That simplifies installation if you have multiple copies of the game or it can't otherwise auto-detect the game path.
  * Clarified error when the SMAPI installer is in the `Mods` folder.

* For mod authors:
  * Added `PerScreen<T>` utility and new `Context` fields to simplify split-screen support in mods.
  * Added screen ID to log when playing in split-screen mode.

* For the Console Commands mod:
  * Added `furniture` option to `world_clear`.

* For the web UI:
  * Updated the JSON validator/schema for Content Patcher 1.19.

## 3.7.6
Released 21 November 2020 for Stardew Valley 1.4.1 or later.

* For players:
  * Fixed error when heuristically rewriting an outdated mod in rare cases.
  * Fixed rare 'collection was modified' error when using `harmony summary` console command.

* For mod authors:
  * Updated TMXTile to 1.5.8 to fix exported `.tmx` files losing tile index properties.

* For the Console Commands mod:
  * `player_add` can now spawn shirts normally only available during character customization.
  * `player_add` now applies fish pond rules for roe items. (That mainly adds Clam Roe, Sea Urchin Roe, and custom roe from mods.)

## 3.7.5
Released 16 October 2020 for Stardew Valley 1.4.1 or later.

* For mod authors:
  * Fixed changes to the town map asset not reapplying the game's community center, JojaMart, and Pam house changes.

## 3.7.4
Released 03 October