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using System.IO;
using StardewModdingAPI.Toolkit;
using StardewModdingAPI.Toolkit.Framework.GameScanning;
using StardewModdingAPI.Toolkit.Utilities;
namespace StardewModdingAPI.Installer.Framework
{
/// <summary>The installer context.</summary>
internal class InstallerContext
{
/*********
** Fields
*********/
/// <summary>The underlying toolkit game scanner.</summary>
private readonly GameScanner GameScanner = new();
/*********
** Accessors
*********/
/// <summary>The current OS.</summary>
public Platform Platform { get; }
/// <summary>The human-readable OS name and version.</summary>
public string PlatformName { get; }
/// <summary>Whether the installer is running on Windows.</summary>
public bool IsWindows => this.Platform == Platform.Windows;
/// <summary>Whether the installer is running on a Unix OS (including Linux or macOS).</summary>
public bool IsUnix => !this.IsWindows;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public InstallerContext()
{
this.Platform = EnvironmentUtility.DetectPlatform();
this.PlatformName = EnvironmentUtility.GetFriendlyPlatformName(this.Platform);
}
/// <summary>Get the installer's version number.</summary>
public ISemanticVersion GetInstallerVersion()
{
var raw = this.GetType().Assembly.GetName().Version;
return new SemanticVersion(raw);
}
/// <summary>Get whether a folder seems to contain the game files.</summary>
/// <param name="dir">The folder to check.</param>
public bool LooksLikeGameFolder(DirectoryInfo dir)
{
return this.GameScanner.LooksLikeGameFolder(dir);
}
/// <summary>Get whether a folder seems to contain the game, and which version it contains if so.</summary>
/// <param name="dir">The folder to check.</param>
public GameFolderType GetGameFolderType(DirectoryInfo dir)
{
return this.GameScanner.GetGameFolderType(dir);
}
}
}
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