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using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Reflection;
namespace StardewModdingApi.Installer
{
/// <summary>The entry point for SMAPI's install and uninstall console app.</summary>
internal class Program
{
/*********
** Properties
*********/
/// <summary>The absolute path to search for referenced assemblies.</summary>
[SuppressMessage("ReSharper", "AssignNullToNotNullAttribute", Justification = "The assembly location is never null in this context.")]
private static readonly string DllSearchPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "smapi-internal");
/*********
** Public methods
*********/
/// <summary>Run the install or uninstall script.</summary>
/// <param name="args">The command line arguments.</param>
public static void Main(string[] args)
{
// set up assembly resolution
AppDomain.CurrentDomain.AssemblyResolve += Program.CurrentDomain_AssemblyResolve;
// launch installer
var installer = new InteractiveInstaller();
installer.Run(args);
}
/*********
** Private methods
*********/
/// <summary>Method called when assembly resolution fails, which may return a manually resolved assembly.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs e)
{
try
{
AssemblyName name = new AssemblyName(e.Name);
foreach (FileInfo dll in new DirectoryInfo(Program.DllSearchPath).EnumerateFiles("*.dll"))
{
if (name.Name.Equals(AssemblyName.GetAssemblyName(dll.FullName).Name, StringComparison.InvariantCultureIgnoreCase))
return Assembly.LoadFrom(dll.FullName);
}
return null;
}
catch (Exception ex)
{
Console.WriteLine($"Error resolving assembly: {ex}");
return null;
}
}
}
}
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