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path: root/src/SMAPI.Installer/StardewModdingAPI.Installer.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <ProjectGuid>{443DDF81-6AAF-420A-A610-3459F37E5575}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>StardewModdingAPI.Installer</RootNamespace>
    <AssemblyName>StardewModdingAPI.Installer</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
    <LangVersion>latest</LangVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>$(SolutionDir)\..\bin\Debug\Installer</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <PlatformTarget>x86</PlatformTarget>
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>$(SolutionDir)\..\bin\Release\Installer</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.IO.Compression" />
    <Reference Include="System.IO.Compression.FileSystem" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\..\build\GlobalAssemblyInfo.cs">
      <Link>Properties\GlobalAssemblyInfo.cs</Link>
    </Compile>
    <Compile Include="Enums\ScriptAction.cs" />
    <Compile Include="Framework\InstallerPaths.cs" />
    <Compile Include="InteractiveInstaller.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="README.txt">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </Content>
  </ItemGroup>
  <ItemGroup>
    <Content Include="windows-exe-config.xml">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <None Include="windows-install.bat">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="unix-install.sh">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="unix-launcher.sh">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\StardewModdingAPI.Toolkit\StardewModdingAPI.Toolkit.csproj">
      <Project>{ea5cfd2e-9453-4d29-b80f-8e0ea23f4ac6}</Project>
      <Name>StardewModdingAPI.Toolkit</Name>
    </ProjectReference>
  </ItemGroup>
  <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Import Project="..\..\build\common.targets" />
  <Import Project="..\..\build\prepare-install-package.targets" />
</Project>