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<?xml version="1.0" encoding="utf-8"?>
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<ProjectGuid>{443DDF81-6AAF-420A-A610-3459F37E5575}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StardewModdingAPI.Installer</RootNamespace>
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<WarningLevel>4</WarningLevel>
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<DebugType>pdbonly</DebugType>
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<OutputPath>$(SolutionDir)\..\bin\Release\Installer</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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<WarningLevel>4</WarningLevel>
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<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="Enums\ScriptAction.cs" />
<Compile Include="Framework\InstallerPaths.cs" />
<Compile Include="InteractiveInstaller.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="README.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
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<ItemGroup>
<Content Include="windows-exe-config.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Include="windows-install.bat">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="unix-install.sh">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="unix-launcher.sh">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
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<Name>StardewModdingAPI.Toolkit</Name>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\build\common.targets" />
<Import Project="..\..\build\prepare-install-package.targets" />
</Project>
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