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#!/usr/bin/env bash
# MonoKickstart Shell Script
# Written by Ethan "flibitijibibo" Lee
# Modified for SMAPI by various contributors
# Move to script's directory
cd "$(dirname "$0")" || exit $?
# Get the system architecture
UNAME=$(uname)
ARCH=$(uname -m)
# MonoKickstart picks the right libfolder, so just execute the right binary.
if [ "$UNAME" == "Darwin" ]; then
# ... Except on OSX.
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
# El Capitan is a total idiot and wipes this variable out, making the
# Steam overlay disappear. This sidesteps "System Integrity Protection"
# and resets the variable with Valve's own variable (they provided this
# fix by the way, thanks Valve!). Note that you will need to update your
# launch configuration to the script location, NOT just the app location
# (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app).
# -flibit
if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
fi
# this was here before
ln -sf mcs.bin.osx mcs
# fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
if [ -f libgdiplus.dylib ]; then
rm libgdiplus.dylib
fi
if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then
ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
fi
# launch SMAPI
cp StardewValley.bin.osx StardewModdingAPI.bin.osx
open -a Terminal ./StardewModdingAPI.bin.osx "$@"
else
# choose launcher
LAUNCHER=""
if [ "$ARCH" == "x86_64" ]; then
ln -sf mcs.bin.x86_64 mcs
cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
LAUNCHER="./StardewModdingAPI.bin.x86_64"
else
ln -sf mcs.bin.x86 mcs
cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
LAUNCHER="./StardewModdingAPI.bin.x86"
fi
export LAUNCHER
# get cross-distro version of POSIX command
COMMAND=""
if command -v command 2>/dev/null; then
COMMAND="command -v"
elif type type 2>/dev/null; then
COMMAND="type -p"
fi
# select terminal (prefer xterm for best compatibility, then known supported terminals)
for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do
if $COMMAND "$terminal" 2>/dev/null; then
export LAUNCHTERM=$terminal
break;
fi
done
# Find the true shell behind x-terminal-emulator
if [ "$LAUNCHTERM" = "x-terminal-emulator" ]; then
export LAUNCHTERM="$(basename "$(readlink -f $(COMMAND x-terminal-emulator))")"
fi
# run in selected terminal and account for quirks
case $LAUNCHTERM in
terminal|termite)
# LAUNCHTERM consumes only one argument after -e
# options containing space characters are unsupported
exec $LAUNCHTERM -e "env TERM=xterm $LAUNCHER $@"
;;
xterm|konsole|alacritty)
# LAUNCHTERM consumes all arguments after -e
exec $LAUNCHTERM -e env TERM=xterm $LAUNCHER "$@"
;;
terminator|xfce4-terminal|mate-terminal)
# LAUNCHTERM consumes all arguments after -x
exec $LAUNCHTERM -x env TERM=xterm $LAUNCHER "$@"
;;
gnome-terminal)
# LAUNCHTERM consumes all arguments after --
exec $LAUNCHTERM -- env TERM=xterm $LAUNCHER "$@"
;;
kitty)
# LAUNCHTERM consumes all trailing arguments
exec $LAUNCHTERM env TERM=xterm $LAUNCHER "$@"
;;
*)
# If we don't know the terminal, just try to run it in the current shell.
env TERM=xterm $LAUNCHER "$@"
# if THAT fails, launch with no output
if [ $? -eq 127 ]; then
exec $LAUNCHER --no-terminal "$@"
fi
esac
fi
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