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#!/usr/bin/env bash
# MonoKickstart Shell Script
# Written by Ethan "flibitijibibo" Lee
# Modified for SMAPI by various contributors
# Move to script's directory
cd "$(dirname "$0")" || exit $?
# Get the system architecture
UNAME=$(uname)
ARCH=$(uname -m)
# MonoKickstart picks the right libfolder, so just execute the right binary.
if [ "$UNAME" == "Darwin" ]; then
# ... Except on OSX.
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
# El Capitan is a total idiot and wipes this variable out, making the
# Steam overlay disappear. This sidesteps "System Integrity Protection"
# and resets the variable with Valve's own variable (they provided this
# fix by the way, thanks Valve!). Note that you will need to update your
# launch configuration to the script location, NOT just the app location
# (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app).
# -flibit
if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
fi
# this was here before
ln -sf mcs.bin.osx mcs
# fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
if [ -f libgdiplus.dylib ]; then
rm libgdiplus.dylib
fi
if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then
ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
fi
# create bin file
# Note: don't overwrite if it's identical, to avoid resetting permission flags
if [ ! -x StardewModdingAPI.bin.osx ] || ! cmp StardewValley.bin.osx StardewModdingAPI.bin.osx >/dev/null 2>&1; then
cp -p StardewValley.bin.osx StardewModdingAPI.bin.osx
fi
# launch SMAPI
open -a Terminal ./StardewModdingAPI.bin.osx "$@"
else
# choose binary file to launch
LAUNCH_FILE=""
if [ "$ARCH" == "x86_64" ]; then
ln -sf mcs.bin.x86_64 mcs
cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
LAUNCH_FILE="./StardewModdingAPI.bin.x86_64"
else
ln -sf mcs.bin.x86 mcs
cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
LAUNCH_FILE="./StardewModdingAPI.bin.x86"
fi
export LAUNCH_FILE
# select terminal (prefer xterm for best compatibility, then known supported terminals)
for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do
if command -v "$terminal" 2>/dev/null; then
export TERMINAL_NAME=$terminal
break;
fi
done
# find the true shell behind x-terminal-emulator
if [ "$TERMINAL_NAME" = "x-terminal-emulator" ]; then
export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")"
fi
# run in selected terminal and account for quirks
export TERMINAL_PATH="$(command -v $TERMINAL_NAME)"
if [ -x $TERMINAL_PATH ]; then
case $TERMINAL_NAME in
terminal|termite)
# consumes only one argument after -e
# options containing space characters are unsupported
exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@"
;;
xterm|konsole|alacritty)
# consumes all arguments after -e
exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@"
;;
terminator|xfce4-terminal|mate-terminal)
# consumes all arguments after -x
exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@"
;;
gnome-terminal)
# consumes all arguments after --
exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@"
;;
kitty)
# consumes all trailing arguments
exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@"
;;
*)
# If we don't know the terminal, just try to run it in the current shell.
# If THAT fails, launch with no output.
env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
exec $LAUNCH_FILE --no-terminal "$@"
fi
esac
## terminal isn't executable; fallback to current shell or no terminal
else
echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell."
env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
exec $LAUNCH_FILE --no-terminal "$@"
fi
fi
fi
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