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#!/usr/bin/env bash
##########
## Initial setup
##########
# move to script's directory
cd "$(dirname "$0")" || exit $?
##########
## Open terminal if needed
##########
# on macOS, make sure we're running in a Terminal
# Besides letting the player see errors/warnings/alerts in the console, this is also needed because
# Steam messes with the PATH.
if [ "$(uname)" == "Darwin" ]; then
if [ ! -t 1 ]; then # https://stackoverflow.com/q/911168/262123
# sanity check to make sure we don't have an infinite loop of opening windows
SKIP_TERMINAL=false
for argument in "$@"; do
if [ "$argument" == "--no-reopen-terminal" ]; then
SKIP_TERMINAL=true
break
fi
done
# reopen in Terminal if needed
# https://stackoverflow.com/a/29511052/262123
if [ "$SKIP_TERMINAL" == "false" ]; then
echo "Reopening in the Terminal app..."
echo "\"$0\" $@ --no-reopen-terminal" > /tmp/open-smapi-terminal.sh
chmod +x /tmp/open-smapi-terminal.sh
cat /tmp/open-smapi-terminal.sh
open -W -a Terminal /tmp/open-smapi-terminal.sh
rm /tmp/open-smapi-terminal.sh
exit 0
fi
fi
fi
##########
## Validate assumptions
##########
# script must be run from the game folder
if [ ! -f "Stardew Valley.dll" ]; then
echo "Oops! SMAPI must be placed in the Stardew Valley game folder.\nSee instructions: https://stardewvalleywiki.com/Modding:Player_Guide";
read
exit 1
fi
##########
## Launch SMAPI
##########
# macOS
if [ "$(uname)" == "Darwin" ]; then
./StardewModdingAPI "$@"
# Linux
else
# choose binary file to launch
LAUNCH_FILE="./StardewModdingAPI"
export LAUNCH_FILE
# select terminal (prefer xterm for best compatibility, then known supported terminals)
for terminal in xterm gnome-terminal kitty terminator xfce4-terminal konsole terminal termite alacritty mate-terminal x-terminal-emulator; do
if command -v "$terminal" 2>/dev/null; then
export TERMINAL_NAME=$terminal
break;
fi
done
# find the true shell behind x-terminal-emulator
if [ "$TERMINAL_NAME" = "x-terminal-emulator" ]; then
export TERMINAL_NAME="$(basename "$(readlink -f $(command -v x-terminal-emulator))")"
fi
# run in selected terminal and account for quirks
export TERMINAL_PATH="$(command -v $TERMINAL_NAME)"
if [ -x $TERMINAL_PATH ]; then
case $TERMINAL_NAME in
terminal|termite)
# consumes only one argument after -e
# options containing space characters are unsupported
exec $TERMINAL_NAME -e "env TERM=xterm $LAUNCH_FILE $@"
;;
xterm|konsole|alacritty)
# consumes all arguments after -e
exec $TERMINAL_NAME -e env TERM=xterm $LAUNCH_FILE "$@"
;;
terminator|xfce4-terminal|mate-terminal)
# consumes all arguments after -x
exec $TERMINAL_NAME -x env TERM=xterm $LAUNCH_FILE "$@"
;;
gnome-terminal)
# consumes all arguments after --
exec $TERMINAL_NAME -- env TERM=xterm $LAUNCH_FILE "$@"
;;
kitty)
# consumes all trailing arguments
exec $TERMINAL_NAME env TERM=xterm $LAUNCH_FILE "$@"
;;
*)
# If we don't know the terminal, just try to run it in the current shell.
# If THAT fails, launch with no output.
env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
exec $LAUNCH_FILE --no-terminal "$@"
fi
esac
## terminal isn't executable; fallback to current shell or no terminal
else
echo "The '$TERMINAL_NAME' terminal isn't executable. SMAPI might be running in a sandbox or the system might be misconfigured? Falling back to current shell."
env TERM=xterm $LAUNCH_FILE "$@"
if [ $? -eq 127 ]; then
exec $LAUNCH_FILE --no-terminal "$@"
fi
fi
fi
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