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#!/usr/bin/env bash
# MonoKickstart Shell Script
# Written by Ethan "flibitijibibo" Lee
# Modified for SMAPI by various contributors
# Move to script's directory
cd "$(dirname "$0")" || exit $?
# Get the system architecture
UNAME=$(uname)
ARCH=$(uname -m)
# MonoKickstart picks the right libfolder, so just execute the right binary.
if [ "$UNAME" == "Darwin" ]; then
# ... Except on OSX.
export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/
# El Capitan is a total idiot and wipes this variable out, making the
# Steam overlay disappear. This sidesteps "System Integrity Protection"
# and resets the variable with Valve's own variable (they provided this
# fix by the way, thanks Valve!). Note that you will need to update your
# launch configuration to the script location, NOT just the app location
# (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app).
# -flibit
if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then
export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES"
fi
# this was here before
ln -sf mcs.bin.osx mcs
# fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI
if [ -f libgdiplus.dylib ]; then
rm libgdiplus.dylib
fi
if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then
ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib
fi
# launch SMAPI
cp StardewValley.bin.osx StardewModdingAPI.bin.osx
open -a Terminal ./StardewModdingAPI.bin.osx "$@"
else
# choose launcher
LAUNCHER=""
if [ "$ARCH" == "x86_64" ]; then
ln -sf mcs.bin.x86_64 mcs
cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64
LAUNCHER="./StardewModdingAPI.bin.x86_64 $*"
else
ln -sf mcs.bin.x86 mcs
cp StardewValley.bin.x86 StardewModdingAPI.bin.x86
LAUNCHER="./StardewModdingAPI.bin.x86 $*"
fi
# get cross-distro version of POSIX command
COMMAND=""
if command -v command 2>/dev/null; then
COMMAND="command -v"
elif type type 2>/dev/null; then
COMMAND="type"
fi
# select terminal (prefer $TERMINAL for overrides and testing, then xterm for best compatibility, then known supported terminals)
for terminal in "$TERMINAL" xterm x-terminal-emulator kitty terminator xfce4-terminal gnome-terminal konsole terminal termite; do
if $COMMAND "$terminal" 2>/dev/null; then
# Find the true shell behind x-terminal-emulator
if [ "$(basename "$(readlink -f $(which "$terminal"))")" != "x-terminal-emulator" ]; then
export LAUNCHTERM=$terminal
break;
else
export LAUNCHTERM="$(basename "$(readlink -f $(which x-terminal-emulator))")"
# Remember that we're using x-terminal-emulator just in case it points outside the $PATH
export XTE=1
break;
fi
fi
done
# if no terminal was found, run in current shell or with no output
if [ -z "$LAUNCHTERM" ]; then
sh -c 'TERM=xterm $LAUNCHER'
if [ $? -eq 127 ]; then
$LAUNCHER --no-terminal
fi
exit
fi
# run in selected terminal and account for quirks
case $LAUNCHTERM in
terminator)
# Terminator converts -e to -x when used through x-terminal-emulator for some reason
if $XTE; then
terminator -e "sh -c 'TERM=xterm $LAUNCHER'"
else
terminator -x "sh -c 'TERM=xterm $LAUNCHER'"
fi
;;
kitty)
# Kitty overrides the TERM varible unless you set it explicitly
kitty -o term=xterm $LAUNCHER
;;
xterm|xfce4-terminal|gnome-terminal|terminal|termite)
$LAUNCHTERM -e "sh -c 'TERM=xterm $LAUNCHER'"
;;
konsole)
konsole -p Environment=TERM=xterm -e "$LAUNCHER"
;;
*)
# If we don't know the terminal, just try to run it in the current shell.
sh -c 'TERM=xterm $LAUNCHER'
# if THAT fails, launch with no output
if [ $? -eq 127 ]; then
$LAUNCHER --no-terminal
fi
esac
fi
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