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#nullable disable
using System;
using HarmonyLib;
namespace StardewModdingAPI.Internal.Patching
{
/// <summary>Simplifies applying <see cref="IPatcher"/> instances to the game.</summary>
internal static class HarmonyPatcher
{
/*********
** Public methods
*********/
/// <summary>Apply the given Harmony patchers.</summary>
/// <param name="id">The mod ID applying the patchers.</param>
/// <param name="monitor">The monitor with which to log any errors.</param>
/// <param name="patchers">The patchers to apply.</param>
public static Harmony Apply(string id, IMonitor monitor, params IPatcher[] patchers)
{
Harmony harmony = new(id);
foreach (IPatcher patcher in patchers)
{
try
{
patcher.Apply(harmony, monitor);
}
catch (Exception ex)
{
monitor.Log($"Couldn't apply runtime patch '{patcher.GetType().Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error);
monitor.Log($"Technical details:\n{ex.GetLogSummary()}");
}
}
return harmony;
}
}
}
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