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using System;
using System.Collections.Generic;
namespace StardewModdingAPI.Internal.ConsoleWriting
{
/// <summary>The console color scheme options.</summary>
internal class ColorSchemeConfig
{
/*********
** Accessors
*********/
/// <summary>The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</summary>
public MonitorColorScheme UseScheme { get; }
/// <summary>The available console color schemes.</summary>
public IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> Schemes { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="useScheme">The default color scheme ID to use, or <see cref="MonitorColorScheme.AutoDetect"/> to select one automatically.</param>
/// <param name="schemes">The available console color schemes.</param>
public ColorSchemeConfig(MonitorColorScheme useScheme, IDictionary<MonitorColorScheme, IDictionary<ConsoleLogLevel, ConsoleColor>> schemes)
{
this.UseScheme = useScheme;
this.Schemes = schemes;
}
}
}
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