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#nullable disable
using System;
using System.Reflection;
using System.Text.RegularExpressions;
namespace StardewModdingAPI.Internal
{
/// <summary>Provides extension methods for handling exceptions.</summary>
internal static class ExceptionHelper
{
/*********
** Public methods
*********/
/// <summary>Get a string representation of an exception suitable for writing to the error log.</summary>
/// <param name="exception">The error to summarize.</param>
public static string GetLogSummary(this Exception exception)
{
try
{
string message;
switch (exception)
{
case TypeLoadException ex:
message = $"Failed loading type '{ex.TypeName}': {exception}";
break;
case ReflectionTypeLoadException ex:
string summary = ex.ToString();
foreach (Exception childEx in ex.LoaderExceptions)
summary += $"\n\n{childEx?.GetLogSummary()}";
message = summary;
break;
default:
message = exception?.ToString() ?? $"<null exception>\n{Environment.StackTrace}";
break;
}
return ExceptionHelper.SimplifyExtensionMessage(message);
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed handling {exception?.GetType().FullName} (original message: {exception?.Message})", ex);
}
}
/// <summary>Simplify common patterns in exception log messages that don't convey useful info.</summary>
/// <param name="message">The log message to simplify.</param>
public static string SimplifyExtensionMessage(string message)
{
// remove namespace for core exception types
message = Regex.Replace(
message,
@"(?:StardewModdingAPI\.Framework\.Exceptions|Microsoft\.Xna\.Framework|System|System\.IO)\.([a-zA-Z]+Exception):",
"$1:"
);
// remove unneeded root build paths for SMAPI and Stardew Valley
message = message
.Replace(@"E:\source\_Stardew\SMAPI\src\", "")
.Replace(@"C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\", "");
// remove placeholder info in Linux/macOS stack traces
return message
.Replace(@"<filename unknown>:0", "");
}
}
}
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