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using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Diagnostics;
namespace StardewModdingAPI.ModBuildConfig.Analyzer
{
/// <summary>Detects implicit conversion from Stardew Valley's <c>Netcode</c> types. These have very unintuitive implicit conversion rules, so mod authors should always explicitly convert the type with appropriate null checks.</summary>
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class NetFieldAnalyzer : DiagnosticAnalyzer
{
/*********
** Properties
*********/
/// <summary>The namespace for Stardew Valley's <c>Netcode</c> types.</summary>
private const string NetcodeNamespace = "Netcode";
/// <summary>Maps net fields to their equivalent non-net properties where available.</summary>
private readonly IDictionary<string, string> NetFieldWrapperProperties = new Dictionary<string, string>
{
// Character
["StardewValley.Character::currentLocationRef"] = "currentLocation",
["StardewValley.Character::facingDirection"] = "FacingDirection",
["StardewValley.Character::name"] = "Name",
["StardewValley.Character::position"] = "Position",
["StardewValley.Character::scale"] = "Scale",
["StardewValley.Character::speed"] = "Speed",
["StardewValley.Character::sprite"] = "Sprite",
// Chest
["StardewValley.Objects.Chest::tint"] = "Tint",
// Farmer
["StardewValley.Farmer::houseUpgradeLevel"] = "HouseUpgradeLevel",
["StardewValley.Farmer::isMale"] = "IsMale",
["StardewValley.Farmer::items"] = "Items",
["StardewValley.Farmer::magneticRadius"] = "MagneticRadius",
["StardewValley.Farmer::stamina"] = "Stamina",
["StardewValley.Farmer::uniqueMultiplayerID"] = "UniqueMultiplayerID",
["StardewValley.Farmer::usingTool"] = "UsingTool",
// Forest
["StardewValley.Locations.Forest::netTravelingMerchantDay"] = "travelingMerchantDay",
["StardewValley.Locations.Forest::netLog"] = "log",
// FruitTree
["StardewValley.TerrainFeatures.FruitTree::greenHouseTileTree"] = "GreenHouseTileTree",
["StardewValley.TerrainFeatures.FruitTree::greenHouseTree"] = "GreenHouseTree",
// GameLocation
["StardewValley.GameLocation::isFarm"] = "IsFarm",
["StardewValley.GameLocation::isOutdoors"] = "IsOutdoors",
["StardewValley.GameLocation::lightLevel"] = "LightLevel",
["StardewValley.GameLocation::name"] = "Name",
// Item
["StardewValley.Item::category"] = "Category",
["StardewValley.Item::netName"] = "Name",
["StardewValley.Item::parentSheetIndex"] = "ParentSheetIndex",
["StardewValley.Item::specialVariable"] = "SpecialVariable",
// Junimo
["StardewValley.Characters.Junimo::eventActor"] = "EventActor",
// LightSource
["StardewValley.LightSource::identifier"] = "Identifier",
// Monster
["StardewValley.Monsters.Monster::damageToFarmer"] = "DamageToFarmer",
["StardewValley.Monsters.Monster::experienceGained"] = "ExperienceGained",
["StardewValley.Monsters.Monster::health"] = "Health",
["StardewValley.Monsters.Monster::maxHealth"] = "MaxHealth",
["StardewValley.Monsters.Monster::netFocusedOnFarmers"] = "focusedOnFarmers",
["StardewValley.Monsters.Monster::netWildernessFarmMonster"] = "wildernessFarmMonster",
["StardewValley.Monsters.Monster::slipperiness"] = "Slipperiness",
// NPC
["StardewValley.NPC::age"] = "Age",
["StardewValley.NPC::birthday_Day"] = "Birthday_Day",
["StardewValley.NPC::birthday_Season"] = "Birthday_Season",
["StardewValley.NPC::breather"] = "Breather",
["StardewValley.NPC::defaultMap"] = "DefaultMap",
["StardewValley.NPC::gender"] = "Gender",
["StardewValley.NPC::hideShadow"] = "HideShadow",
["StardewValley.NPC::isInvisible"] = "IsInvisible",
["StardewValley.NPC::isWalkingTowardPlayer"] = "IsWalkingTowardPlayer",
["StardewValley.NPC::manners"] = "Manners",
["StardewValley.NPC::optimism"] = "Optimism",
["StardewValley.NPC::socialAnxiety"] = "SocialAnxiety",
// Object
["StardewValley.Object::canBeGrabbed"] = "CanBeGrabbed",
["StardewValley.Object::canBeSetDown"] = "CanBeSetDown",
["StardewValley.Object::edibility"] = "Edibility",
["StardewValley.Object::flipped"] = "Flipped",
["StardewValley.Object::fragility"] = "Fragility",
["StardewValley.Object::hasBeenPickedUpByFarmer"] = "HasBeenPickedUpByFarmer",
["StardewValley.Object::isHoedirt"] = "IsHoeDirt",
["StardewValley.Object::isOn"] = "IsOn",
["StardewValley.Object::isRecipe"] = "IsRecipe",
["StardewValley.Object::isSpawnedObject"] = "IsSpawnedObject",
["StardewValley.Object::minutesUntilReady"] = "MinutesUntilReady",
["StardewValley.Object::netName"] = "name",
["StardewValley.Object::price"] = "Price",
["StardewValley.Object::quality"] = "Quality",
["StardewValley.Object::scale"] = "Scale",
["StardewValley.Object::stack"] = "Stack",
["StardewValley.Object::tileLocation"] = "TileLocation",
["StardewValley.Object::type"] = "Type",
// Projectile
["StardewValley.Projectiles.Projectile::ignoreLocationCollision"] = "IgnoreLocationCollision",
// Tool
["StardewValley.Tool::currentParentTileIndex"] = "CurrentParentTileIndex",
["StardewValley.Tool::indexOfMenuItemView"] = "IndexOfMenuItemView",
["StardewValley.Tool::initialParentTileIndex"] = "InitialParentTileIndex",
["StardewValley.Tool::instantUse"] = "InstantUse",
["StardewValley.Tool::netName"] = "BaseName",
["StardewValley.Tool::stackable"] = "Stackable",
["StardewValley.Tool::upgradeLevel"] = "UpgradeLevel"
};
/// <summary>Describes the diagnostic rule covered by the analyzer.</summary>
private readonly IDictionary<string, DiagnosticDescriptor> Rules = new Dictionary<string, DiagnosticDescriptor>
{
["AvoidImplicitNetFieldCast"] = new DiagnosticDescriptor(
id: "AvoidImplicitNetFieldCast",
title: "Netcode types shouldn't be implicitly converted",
messageFormat: "This implicitly converts '{0}' from {1} to {2}, but {1} has unintuitive implicit conversion rules. Consider comparing against the actual value instead to avoid bugs. See https://smapi.io/buildmsg/avoid-implicit-net-field-cast for details.",
category: "SMAPI.CommonErrors",
defaultSeverity: DiagnosticSeverity.Warning,
isEnabledByDefault: true,
helpLinkUri: "https://smapi.io/buildmsg/avoid-implicit-net-field-cast"
),
["AvoidNetField"] = new DiagnosticDescriptor(
id: "AvoidNetField",
title: "Avoid Netcode types when possible",
messageFormat: "'{0}' is a {1} field; consider using the {2} property instead. See https://smapi.io/buildmsg/avoid-net-field for details.",
category: "SMAPI.CommonErrors",
defaultSeverity: DiagnosticSeverity.Warning,
isEnabledByDefault: true,
helpLinkUri: "https://smapi.io/buildmsg/avoid-net-field"
)
};
/*********
** Accessors
*********/
/// <summary>The descriptors for the diagnostics that this analyzer is capable of producing.</summary>
public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public NetFieldAnalyzer()
{
this.SupportedDiagnostics = ImmutableArray.CreateRange(this.Rules.Values);
}
/// <summary>Called once at session start to register actions in the analysis context.</summary>
/// <param name="context">The analysis context.</param>
public override void Initialize(AnalysisContext context)
{
context.RegisterSyntaxNodeAction(
this.AnalyzeMemberAccess,
SyntaxKind.SimpleMemberAccessExpression,
SyntaxKind.ConditionalAccessExpression
);
}
/*********
** Private methods
*********/
/// <summary>Analyse a syntax node and add a diagnostic message if it references a net field when there's a non-net equivalent available.</summary>
/// <param name="context">The analysis context.</param>
private void AnalyzeMemberAccess(SyntaxNodeAnalysisContext context)
{
try
{
// get member access info
if (!AnalyzerUtilities.GetMemberInfo(context.Node, context.SemanticModel, out ITypeSymbol declaringType, out TypeInfo memberType, out string memberName))
return;
if (!this.IsNetType(memberType.Type))
return;
// warn: use property wrapper if available
foreach (ITypeSymbol type in AnalyzerUtilities.GetConcreteTypes(declaringType))
{
if (this.NetFieldWrapperProperties.TryGetValue($"{type}::{memberName}", out string suggestedPropertyName))
{
context.ReportDiagnostic(Diagnostic.Create(this.Rules["AvoidNetField"], context.Node.GetLocation(), context.Node, memberType.Type.Name, suggestedPropertyName));
return;
}
}
// warn: implicit conversion
if (this.IsInvalidConversion(memberType))
context.ReportDiagnostic(Diagnostic.Create(this.Rules["AvoidImplicitNetFieldCast"], context.Node.GetLocation(), context.Node, memberType.Type.Name, memberType.ConvertedType));
}
catch (Exception ex)
{
throw new InvalidOperationException($"Failed processing expression: '{context.Node}'. Exception details: {ex.ToString().Replace('\r', ' ').Replace('\n', ' ')}");
}
}
/// <summary>Get whether a net field was converted in an error-prone way.</summary>
/// <param name="typeInfo">The member access type info.</param>
private bool IsInvalidConversion(TypeInfo typeInfo)
{
// no conversion
if (!this.IsNetType(typeInfo.Type) || this.IsNetType(typeInfo.ConvertedType))
return false;
// conversion to implemented interface is OK
if (typeInfo.Type.AllInterfaces.Contains(typeInfo.ConvertedType))
return false;
// avoid any other conversions
return true;
}
/// <summary>Get whether a type symbol references a <c>Netcode</c> type.</summary>
/// <param name="typeSymbol">The type symbol.</param>
private bool IsNetType(ITypeSymbol typeSymbol)
{
return typeSymbol?.ContainingNamespace?.Name == NetFieldAnalyzer.NetcodeNamespace;
}
}
}
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