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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="find-game-folder.targets" />
<UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" />
<!--*********************************************
** Set build options
**********************************************-->
<PropertyGroup>
<!-- include PDB file by default to enable line numbers in stack traces -->
<DebugType>pdbonly</DebugType>
<DebugSymbols>true</DebugSymbols>
<!-- recognise XNA Framework DLLs in the GAC (only affects mods using new csproj format) -->
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
<!-- don't create the 'refs' folder (which isn't useful for mods) -->
<ProduceReferenceAssembly>false</ProduceReferenceAssembly>
<!-- suppress processor architecture mismatch warning (mods should be compiled in 'Any CPU' so they work in both 32-bit and 64-bit mode) -->
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>None</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
<!-- set default package options -->
<ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName>
<ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
<GameModsPath Condition="'$(GameModsPath)' == ''">$([System.IO.Path]::Combine($(GamePath), 'Mods'))</GameModsPath>
<EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
<EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
<EnableHarmony Condition="'$(EnableHarmony)' == ''">false</EnableHarmony>
<EnableGameDebugging Condition="'$(EnableGameDebugging)' == ''">true</EnableGameDebugging>
<CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput>
<GameFramework Condition="'$(GameFramework)' == '' AND '$(OS)' == 'Windows_NT'">Xna</GameFramework>
<GameFramework Condition="'$(GameFramework)' == ''">MonoGame</GameFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(OS)' == 'Windows_NT' AND '$(EnableGameDebugging)' == 'true'">
<!-- enable game debugging -->
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!--*********************************************
** Add assembly references
**********************************************-->
<ItemGroup>
<!-- game -->
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="$(CopyModReferencesToBuildOutput)" />
<!-- SMAPI -->
<Reference Include="StardewModdingAPI" HintPath="$(GamePath)\StardewModdingAPI.dll" Private="$(CopyModReferencesToBuildOutput)" />
<Reference Include="SMAPI.Toolkit.CoreInterfaces" HintPath="$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll" Private="$(CopyModReferencesToBuildOutput)" />
<!-- Harmony -->
<Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'" HintPath="$(GamePath)\smapi-internal\0Harmony.dll" Private="$(CopyModReferencesToBuildOutput)" />
</ItemGroup>
<!--*********************************************
** Show validation messages
**********************************************-->
<Target Name="BeforeBuild">
<!-- unknown OS type -->
<Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." />
<!-- invalid game path -->
<Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." ContinueOnError="false" />
<Error Condition="!Exists('$(GamePath)\$(GameExecutableName).dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." ContinueOnError="false" />
<Error Condition="!Exists('$(GamePath)\StardewModdingAPI.dll')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." ContinueOnError="false" />
<!-- invalid target architecture (note: internal value is 'AnyCPU', value shown in Visual Studio is 'Any CPU') -->
<Warning Condition="'$(Platform)' != 'AnyCPU'" Text="The target platform should be set to 'Any CPU' for compatibility with both 32-bit and 64-bit versions of Stardew Valley (currently set to '$(Platform)'). See https://smapi.io/package/wrong-processor-architecture for details." HelpLink="https://smapi.io/package/wrong-processor-architecture" />
</Target>
<!--*********************************************
** Deploy mod files & create release zip
**********************************************-->
<Target Name="AfterBuild">
<DeployModTask
ModFolderName="$(ModFolderName)"
ModZipPath="$(ModZipPath)"
EnableModDeploy="$(EnableModDeploy)"
EnableModZip="$(EnableModZip)"
ProjectDir="$(ProjectDir)"
TargetDir="$(TargetDir)"
GameModsDir="$(GameModsPath)"
IgnoreModFilePatterns="$(IgnoreModFilePatterns)"
IgnoreModFilePaths="$(IgnoreModFilePaths)"
/>
</Target>
</Project>
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