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path: root/src/SMAPI.ModBuildConfig/build/smapi.targets
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <!--*********************************************
  ** Import build tasks
  **********************************************-->
  <UsingTask TaskName="DeployModTask" AssemblyFile="StardewModdingAPI.ModBuildConfig.dll" />

  <!--*********************************************
  ** Find the basic mod metadata
  **********************************************-->
  <!-- import developer's custom settings (if any) -->
  <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
  <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />

  <!-- set setting defaults -->
  <PropertyGroup>
    <!-- map legacy settings -->
    <ModFolderName Condition="'$(ModFolderName)' == '' AND '$(DeployModFolderName)' != ''">$(DeployModFolderName)</ModFolderName>
    <ModZipPath Condition="'$(ModZipPath)' == '' AND '$(DeployModZipTo)' != ''">$(DeployModZipTo)</ModZipPath>

    <!-- set default settings -->
    <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName>
    <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
    <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">True</EnableModDeploy>
    <EnableModZip Condition="'$(EnableModZip)' == ''">True</EnableModZip>
    <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == ''">False</CopyModReferencesToBuildOutput>
  </PropertyGroup>

  <!-- find platform + game path -->
  <Choose>
    <When Condition="$(OS) == 'Unix' OR $(OS) == 'OSX'">
      <PropertyGroup>
        <!-- Linux -->
        <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>

        <!-- Mac (may be 'Unix' or 'OSX') -->
        <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
      </PropertyGroup>
    </When>
    <When Condition="$(OS) == 'Windows_NT'">
      <PropertyGroup>
        <!-- default paths -->
        <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>

        <!-- registry paths -->
        <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
        <GamePath Condition="!Exists('$(GamePath)')">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>

        <!-- derive from Steam library path -->
        <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath>
        <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath>
      </PropertyGroup>
    </When>
  </Choose>


  <!--*********************************************
  ** Inject the assembly references and debugging configuration
  **********************************************-->
  <Choose>
    <When Condition="$(OS) == 'Windows_NT'">
      <!-- references -->
      <ItemGroup>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="Netcode">
          <HintPath>$(GamePath)\Netcode.dll</HintPath>
          <Private>False</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="Stardew Valley">
          <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="StardewModdingAPI">
          <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces">
          <HintPath>$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>false</Private>
          <SpecificVersion>False</SpecificVersion>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
      </ItemGroup>

      <!-- launch game for debugging -->
      <PropertyGroup>
        <StartAction>Program</StartAction>
        <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
        <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
      </PropertyGroup>
    </When>
    <Otherwise>
      <!-- references -->
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>false</Private>
          <SpecificVersion>False</SpecificVersion>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="StardewValley">
          <HintPath>$(GamePath)\StardewValley.exe</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="StardewModdingAPI">
          <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="StardewModdingAPI.Toolkit.CoreInterfaces">
          <HintPath>$(GamePath)\StardewModdingAPI.Toolkit.CoreInterfaces.dll</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
        <Reference Include="xTile">
          <HintPath>$(GamePath)\xTile.dll</HintPath>
          <Private>false</Private>
          <Private Condition="$(CopyModReferencesToBuildOutput)">true</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>


  <!--*********************************************
  ** Deploy mod files & create release zip after build
  **********************************************-->
  <!-- if game path or OS is invalid, show one user-friendly error instead of a slew of reference errors -->
  <Target Name="BeforeBuild">
    <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." />

    <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/buildmsg/game-path." />
    <Error Condition="'$(OS)' == 'Windows_NT' AND !Exists('$(GamePath)\Stardew Valley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the Stardew Valley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." />
    <Error Condition="'$(OS)' != 'Windows_NT' AND !Exists('$(GamePath)\StardewValley.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the StardewValley.exe file. If this folder is invalid, delete it and the package will autodetect another game install path." />
    <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." />
  </Target>

  <!-- deploy mod files & create release zip -->
  <Target Name="AfterBuild">
    <DeployModTask
      ModFolderName="$(ModFolderName)"
      ModZipPath="$(ModZipPath)"

      EnableModDeploy="$(EnableModDeploy)"
      EnableModZip="$(EnableModZip)"

      ProjectDir="$(ProjectDir)"
      TargetDir="$(TargetDir)"
      GameDir="$(GamePath)"
      IgnoreModFilePatterns="$(IgnoreModFilePatterns)"
    />
  </Target>
</Project>