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path: root/src/SMAPI.ModBuildConfig/build/smapi.targets
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">

  <Import Project="find-game-folder.targets" />
  <UsingTask TaskName="DeployModTask" AssemblyFile="SMAPI.ModBuildConfig.dll" />


  <!--*********************************************
  ** Set build options
  **********************************************-->
  <PropertyGroup>
    <!-- include PDB file by default to enable line numbers in stack traces -->
    <DebugType>pdbonly</DebugType>
    <DebugSymbols>true</DebugSymbols>

    <!-- recognise XNA Framework DLLs in the GAC (only affects mods using new csproj format) -->
    <AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

    <!-- set default package options -->
    <ModFolderName Condition="'$(ModFolderName)' == ''">$(MSBuildProjectName)</ModFolderName>
    <ModZipPath Condition="'$(ModZipPath)' == ''">$(TargetDir)</ModZipPath>
    <EnableModDeploy Condition="'$(EnableModDeploy)' == ''">true</EnableModDeploy>
    <EnableModZip Condition="'$(EnableModZip)' == ''">true</EnableModZip>
    <EnableHarmony Condition="'$(EnableModZip)' == ''">false</EnableHarmony>
    <EnableGameDebugging Condition="$(EnableGameDebugging) == ''">true</EnableGameDebugging>
    <CopyModReferencesToBuildOutput Condition="'$(CopyModReferencesToBuildOutput)' == '' OR ('$(CopyModReferencesToBuildOutput)' != 'true' AND '$(CopyModReferencesToBuildOutput)' != 'false')">false</CopyModReferencesToBuildOutput>
  </PropertyGroup>

  <PropertyGroup Condition="$(OS) == 'Windows_NT' AND $(EnableGameDebugging) == 'true'">
    <!-- enable game debugging -->
    <StartAction>Program</StartAction>
    <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
    <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
  </PropertyGroup>


  <!--*********************************************
  ** Add assembly references
  **********************************************-->
  <!-- common -->
  <ItemGroup>
    <Reference Include="$(GameExecutableName)">
      <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="StardewValley.GameData">
      <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="StardewModdingAPI">
      <HintPath>$(GamePath)\StardewModdingAPI.exe</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="SMAPI.Toolkit.CoreInterfaces">
      <HintPath>$(GamePath)\smapi-internal\SMAPI.Toolkit.CoreInterfaces.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="xTile">
      <HintPath>$(GamePath)\xTile.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="0Harmony" Condition="'$(EnableHarmony)' == 'true'">
      <HintPath>$(GamePath)\smapi-internal\0Harmony.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
  </ItemGroup>

  <!-- Windows -->
  <ItemGroup Condition="$(OS) == 'Windows_NT'">
    <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
    <Reference Include="Netcode">
      <HintPath>$(GamePath)\Netcode.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
  </ItemGroup>

  <!-- Linux/Mac -->
  <ItemGroup Condition="$(OS) != 'Windows_NT'">
    <Reference Include="MonoGame.Framework">
      <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
      <Private>$(CopyModReferencesToBuildOutput)</Private>
    </Reference>
  </ItemGroup>


  <!--*********************************************
  ** Show friendly error for invalid OS or game path
  **********************************************-->
  <Target Name="BeforeBuild">
    <Error Condition="'$(OS)' != 'OSX' AND '$(OS)' != 'Unix' AND '$(OS)' != 'Windows_NT'" Text="The mod build package doesn't recognise OS type '$(OS)'." />

    <Error Condition="!Exists('$(GamePath)')" Text="The mod build package can't find your game folder. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
    <Error Condition="!Exists('$(GamePath)\$(GameExecutableName).exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain the $(GameExecutableName) file. If this folder is invalid, delete it and the package will autodetect another game install path." />
    <Error Condition="!Exists('$(GamePath)\StardewModdingAPI.exe')" Text="The mod build package found a game folder at $(GamePath), but it doesn't contain SMAPI. You need to install SMAPI before building the mod." />
  </Target>


  <!--*********************************************
  ** Deploy mod files & create release zip
  **********************************************-->
  <Target Name="AfterBuild">
    <DeployModTask
      ModFolderName="$(ModFolderName)"
      ModZipPath="$(ModZipPath)"

      EnableModDeploy="$(EnableModDeploy)"
      EnableModZip="$(EnableModZip)"

      ProjectDir="$(ProjectDir)"
      TargetDir="$(TargetDir)"
      GameDir="$(GamePath)"
      IgnoreModFilePatterns="$(IgnoreModFilePatterns)"
    />
  </Target>
</Project>