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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata>
<id>Pathoschild.Stardew.ModBuildConfig</id>
<version>3.0.0-beta.2</version>
<title>Build package for SMAPI mods</title>
<authors>Pathoschild</authors>
<owners>Pathoschild</owners>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<license type="expression">MIT</license>
<repository type="git" url="https://github.com/Pathoschild/SMAPI" />
<projectUrl>https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme</projectUrl>
<iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
<description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description>
<releaseNotes>
3.0.0:
- Updated for SMAPI 3.0 and Stardew Valley 1.4. (The beta is backwards-compatible with previous versions.)
- If the project contains an `assets` folder, its contents are now included in the mod automatically.
- For projects using the new `.csproj` format:
- platform target is now set to x86 automatically to avoid mismatching platform target warnings;
- added GAC to assembly search paths to fix references to XNA Framework.
- Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
- Fixed `<IgnoreModFilePatterns>` not working for `i18n` files.
- Dropped support for older versions of SMAPI and Visual Studio.
</releaseNotes>
</metadata>
</package>
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