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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
  <metadata>
    <id>Pathoschild.Stardew.ModBuildConfig</id>
    <version>3.0.0</version>
    <title>Build package for SMAPI mods</title>
    <authors>Pathoschild</authors>
    <owners>Pathoschild</owners>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <license type="expression">MIT</license>
    <repository type="git" url="https://github.com/Pathoschild/SMAPI" />
    <projectUrl>https://smapi.io/package/readme</projectUrl>
    <icon>images\icon.png</icon>
    <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
    <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 3.0 or later.</description>
    <releaseNotes>
      3.0.0:
      - Updated for SMAPI 3.0 and Stardew Valley 1.4.
      - Added automatic support for 'assets' folders.
      - Added $(GameExecutableName) MSBuild variable.
      - Added support for projects using the simplified .csproj format.
      - Added option to disable game debugging config.
      - Added .pdb files to builds by default (to enable line numbers in error stack traces).
      - Added optional Harmony reference.
      - Fixed Newtonsoft.Json.pdb included in release zips when Json.NET is referenced directly.
      - Fixed &lt;IgnoreModFilePatterns&gt; not working for i18n files.
      - Dropped support for older versions of SMAPI and Visual Studio.
      - Migrated package icon to NuGet's new format.
    </releaseNotes>
  </metadata>
  <files>
    <file src="analyzers\**" target="analyzers" />
    <file src="build\**" target="build" />
    <file src="images\**" target="images" />
  </files>
</package>