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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
  <metadata>
    <id>Pathoschild.Stardew.ModBuildConfig</id>
    <version>2.0.1</version>
    <title>Build package for SMAPI mods</title>
    <authors>Pathoschild</authors>
    <owners>Pathoschild</owners>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <licenseUrl>https://github.com/Pathoschild/SMAPI/blob/develop/LICENSE.txt</licenseUrl>
    <projectUrl>https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme</projectUrl>
    <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
    <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods.</description>
    <releaseNotes>
      2.0:
      - Added: mods are now copied into the `Mods` folder automatically (configurable).
      - Added: release zips are now created automatically in your build output folder (configurable).
      - Added: mod deploy and release zips now exclude Json.NET automatically, since it's provided by SMAPI.
      - Added mod's version to release zip filename.
      - Improved errors to simplify troubleshooting.
      - Fixed release zip not having a mod folder.
      - Fixed release zip failing if mod name contains characters that aren't valid in a filename.

      2.0.1:
      - Fixed mod deploy failing to create subfolders if they don't already exist.
    </releaseNotes>
  </metadata>
  <files>
    <file src="build/smapi.targets" target="build/Pathoschild.Stardew.ModBuildConfig.targets" />
    <file src="bin/StardewModdingAPI.ModBuildConfig.dll" target="build/StardewModdingAPI.ModBuildConfig.dll" />
  </files>
</package>