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<?xml version="1.0" encoding="utf-8"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
  <metadata>
    <id>Pathoschild.Stardew.ModBuildConfig</id>
    <version>3.0.0-beta.3</version>
    <title>Build package for SMAPI mods</title>
    <authors>Pathoschild</authors>
    <owners>Pathoschild</owners>
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
    <license type="expression">MIT</license>
    <repository type="git" url="https://github.com/Pathoschild/SMAPI" />
    <projectUrl>https://github.com/Pathoschild/SMAPI/blob/develop/docs/mod-build-config.md#readme</projectUrl>
    <iconUrl>https://raw.githubusercontent.com/Pathoschild/SMAPI/develop/src/SMAPI.ModBuildConfig/assets/nuget-icon.png</iconUrl>
    <description>Automates the build configuration for crossplatform Stardew Valley SMAPI mods. For SMAPI 2.11 or later.</description>
    <releaseNotes>
      3.0.0:
      - Updated for SMAPI 3.0 and Stardew Valley 1.4.
      - If the project contains an `assets` folder, its contents are now included in the mod automatically.
      - For projects using the new `.csproj` format:
        - platform target is now set to x86 automatically to avoid mismatching platform target warnings;
        - added GAC to assembly search paths to fix references to XNA Framework.
      - Builds now include `.pdb` files by default, to enable line numbers in error stack traces.
      - You can now optionally disable game debugging config.
      - Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly.
      - Fixed `&lt;IgnoreModFilePatterns&gt;` not working for `i18n` files.
      - Dropped support for older versions of SMAPI and Visual Studio.
    </releaseNotes>
  </metadata>
</package>