summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ConsoleCommands/Framework/Commands/ConsoleCommand.cs
blob: 01cab92eb2c743e1ee1a2a7529ee01736d9f350d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
using System;
using System.Collections.Generic;
using System.Linq;

namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands
{
    /// <summary>The base implementation for a console command.</summary>
    internal abstract class ConsoleCommand : IConsoleCommand
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The command name the user must type.</summary>
        public string Name { get; }

        /// <summary>The command description.</summary>
        public string Description { get; }

        /// <summary>Whether the command may need to perform logic when the player presses a button. This value shouldn't change.</summary>
        public bool MayNeedInput { get; }

        /// <summary>Whether the command may need to perform logic when the game updates. This value shouldn't change.</summary>
        public bool MayNeedUpdate { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Handle the command.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="command">The command name.</param>
        /// <param name="args">The command arguments.</param>
        public abstract void Handle(IMonitor monitor, string command, ArgumentParser args);

        /// <summary>Perform any logic needed on update tick.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        public virtual void OnUpdated(IMonitor monitor) { }

        /// <summary>Perform any logic when input is received.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="button">The button that was pressed.</param>
        public virtual void OnButtonPressed(IMonitor monitor, SButton button) { }


        /*********
        ** Protected methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="name">The command name the user must type.</param>
        /// <param name="description">The command description.</param>
        /// <param name="mayNeedInput">Whether the command may need to perform logic when the player presses a button.</param>
        /// <param name="mayNeedUpdate">Whether the command may need to perform logic when the game updates.</param>
        protected ConsoleCommand(string name, string description, bool mayNeedInput = false, bool mayNeedUpdate = false)
        {
            this.Name = name;
            this.Description = description;
            this.MayNeedInput = mayNeedInput;
            this.MayNeedUpdate = mayNeedUpdate;
        }

        /// <summary>Log an error indicating incorrect usage.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        /// <param name="error">A sentence explaining the problem.</param>
        protected void LogUsageError(IMonitor monitor, string error)
        {
            monitor.Log($"{error} Type 'help {this.Name}' for usage.", LogLevel.Error);
        }

        /// <summary>Log an error indicating a value must be an integer.</summary>
        /// <param name="monitor">Writes messages to the console and log file.</param>
        protected void LogArgumentNotInt(IMonitor monitor)
        {
            this.LogUsageError(monitor, "The value must be a whole number.");
        }

        /// <summary>Get an ASCII table to show tabular data in the console.</summary>
        /// <typeparam name="T">The data type.</typeparam>
        /// <param name="data">The data to display.</param>
        /// <param name="header">The table header.</param>
        /// <param name="getRow">Returns a set of fields for a data value.</param>
        protected string GetTableString<T>(IEnumerable<T> data, string[] header, Func<T, string[]> getRow)
        {
            // get table data
            int[] widths = header.Select(p => p.Length).ToArray();
            string[][] rows = data
                .Select(item =>
                {
                    string[] fields = getRow(item);
                    if (fields.Length != widths.Length)
                        throw new InvalidOperationException($"Expected {widths.Length} columns, but found {fields.Length}: {string.Join(", ", fields)}");

                    for (int i = 0; i < fields.Length; i++)
                        widths[i] = Math.Max(widths[i], fields[i].Length);

                    return fields;
                })
                .ToArray();

            // render fields
            List<string[]> lines = new List<string[]>(rows.Length + 2)
            {
                header,
                header.Select((value, i) => "".PadRight(widths[i], '-')).ToArray()
            };
            lines.AddRange(rows);

            return string.Join(
                Environment.NewLine,
                lines.Select(line => string.Join(" | ",
                    line.Select((field, i) => field.PadLeft(widths[i], ' '))
                ))
            );
        }
    }
}