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using System.Diagnostics.CodeAnalysis;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.Other
{
/// <summary>A command which sends a debug command to the game.</summary>
[SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Loaded using reflection")]
internal class DebugCommand : ConsoleCommand
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public DebugCommand()
: base("debug", "Run one of the game's debug commands; for example, 'debug warp FarmHouse 1 1' warps the player to the farmhouse.") { }
/// <summary>Handle the command.</summary>
/// <param name="monitor">Writes messages to the console and log file.</param>
/// <param name="command">The command name.</param>
/// <param name="args">The command arguments.</param>
public override void Handle(IMonitor monitor, string command, ArgumentParser args)
{
// submit command
string debugCommand = string.Join(" ", args);
string oldOutput = Game1.debugOutput;
Game1.game1.parseDebugInput(debugCommand);
// show result
monitor.Log(Game1.debugOutput != oldOutput
? $"> {Game1.debugOutput}"
: "Sent debug command to the game, but there was no output.", LogLevel.Info);
}
}
}
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