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using System;
using StardewValley;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData
{
/// <summary>A game item with metadata.</summary>
internal class SearchableItem
{
/*********
** Accessors
*********/
/// <summary>The item type.</summary>
public ItemType Type { get; }
/// <summary>A sample item instance.</summary>
public Item Item { get; }
/// <summary>Create an item instance.</summary>
public Func<Item> CreateItem { get; }
/// <summary>The item's unique ID for its type.</summary>
public int ID { get; }
/// <summary>The item's default name.</summary>
public string Name => this.Item.Name;
/// <summary>The item's display name for the current language.</summary>
public string DisplayName => this.Item.DisplayName;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
/// <param name="createItem">Create an item instance.</param>
public SearchableItem(ItemType type, int id, Func<SearchableItem, Item> createItem)
{
this.Type = type;
this.ID = id;
this.CreateItem = () => createItem(this);
this.Item = createItem(this);
}
/// <summary>Get whether the item name contains a case-insensitive substring.</summary>
/// <param name="substring">The substring to find.</param>
public bool NameContains(string substring)
{
return
this.Name.IndexOf(substring, StringComparison.OrdinalIgnoreCase) != -1
|| this.DisplayName.IndexOf(substring, StringComparison.OrdinalIgnoreCase) != -1;
}
/// <summary>Get whether the item name is exactly equal to a case-insensitive string.</summary>
/// <param name="name">The substring to find.</param>
public bool NameEquivalentTo(string name)
{
return
this.Name.Equals(name, StringComparison.OrdinalIgnoreCase)
|| this.DisplayName.Equals(name, StringComparison.OrdinalIgnoreCase);
}
}
}
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