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using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.Objects;
using StardewValley.Tools;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
/// <summary>Provides methods for searching and constructing items.</summary>
internal class ItemRepository
{
/*********
** Properties
*********/
/// <summary>The custom ID offset for items don't have a unique ID in the game.</summary>
private readonly int CustomIDOffset = 1000;
/*********
** Public methods
*********/
/// <summary>Get all spawnable items.</summary>
public IEnumerable<SearchableItem> GetAll()
{
// get tools
for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
{
yield return new SearchableItem(ItemType.Tool, ToolFactory.axe, ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.hoe, ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.pickAxe, ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return new SearchableItem(ItemType.Tool, ToolFactory.wateringCan, ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
if (quality != Tool.iridium)
yield return new SearchableItem(ItemType.Tool, ToolFactory.fishingRod, ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
}
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset, new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 1, new Shears());
yield return new SearchableItem(ItemType.Tool, this.CustomIDOffset + 2, new Pan());
// wallpapers
for (int id = 0; id < 112; id++)
yield return new SearchableItem(ItemType.Wallpaper, id, new Wallpaper(id));
// flooring
for (int id = 0; id < 40; id++)
yield return new SearchableItem(ItemType.Flooring, id, new Wallpaper(id, isFloor: true));
// equipment
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Boots").Keys)
yield return new SearchableItem(ItemType.Boots, id, new Boots(id));
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\hats").Keys)
yield return new SearchableItem(ItemType.Hat, id, new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
yield return new SearchableItem(ItemType.Ring, id, new Ring(id));
}
// weapons
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\weapons").Keys)
{
Item weapon = (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
: new MeleeWeapon(id);
yield return new SearchableItem(ItemType.Weapon, id, weapon);
}
// furniture
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468)
yield return new SearchableItem(ItemType.Furniture, id, new TV(id, Vector2.Zero));
else
yield return new SearchableItem(ItemType.Furniture, id, new Furniture(id, Vector2.Zero));
}
// fish
foreach (int id in Game1.content.Load<Dictionary<int, string>>("Data\\Fish").Keys)
yield return new SearchableItem(ItemType.Fish, id, new SObject(id, 999));
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)
yield return new SearchableItem(ItemType.BigCraftable, id, new SObject(Vector2.Zero, id));
// objects
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
continue; // handled separated
SObject item = new SObject(id, 1);
yield return new SearchableItem(ItemType.Object, id, item);
// fruit products
if (item.category == SObject.FruitsCategory)
{
// wine
#if STARDEW_VALLEY_1_3
SObject wine =
new SObject(348, 1)
{
Name = $"{item.Name} Wine",
Price = item.price * 3
};
wine.preserve.Value = SObject.PreserveType.Wine;
wine.preservedParentSheetIndex.Value = item.parentSheetIndex;
#else
SObject wine = new SObject(348, 1)
{
name = $"{item.Name} Wine",
price = item.price * 3,
preserve = SObject.PreserveType.Wine,
preservedParentSheetIndex = item.parentSheetIndex
};
#endif
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset + id, wine);
// jelly
#if STARDEW_VALLEY_1_3
SObject jelly = new SObject(344, 1)
{
Name = $"{item.Name} Jelly",
Price = 50 + item.Price * 2
};
jelly.preserve.Value = SObject.PreserveType.Jelly;
jelly.preservedParentSheetIndex.Value = item.parentSheetIndex;
#else
SObject jelly = new SObject(344, 1)
{
name = $"{item.Name} Jelly",
price = 50 + item.Price * 2,
preserve = SObject.PreserveType.Jelly,
preservedParentSheetIndex = item.parentSheetIndex
};
#endif
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 2 + id, jelly);
}
// vegetable products
else if (item.category == SObject.VegetableCategory)
{
// juice
#if STARDEW_VALLEY_1_3
SObject juice = new SObject(350, 1)
{
Name = $"{item.Name} Juice",
Price = (int)(item.price * 2.25d)
};
juice.preserve.Value = SObject.PreserveType.Juice;
juice.preservedParentSheetIndex.Value = item.parentSheetIndex;
#else
SObject juice = new SObject(350, 1)
{
name = $"{item.Name} Juice",
price = (int)(item.price * 2.25d),
preserve = SObject.PreserveType.Juice,
preservedParentSheetIndex = item.parentSheetIndex
};
#endif
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 3 + id, juice);
// pickled
#if STARDEW_VALLEY_1_3
SObject pickled = new SObject(342, 1)
{
Name = $"Pickled {item.Name}",
Price = 50 + item.Price * 2
};
pickled.preserve.Value = SObject.PreserveType.Pickle;
pickled.preservedParentSheetIndex.Value = item.parentSheetIndex;
#else
SObject pickled = new SObject(342, 1)
{
name = $"Pickled {item.Name}",
price = 50 + item.Price * 2,
preserve = SObject.PreserveType.Pickle,
preservedParentSheetIndex = item.parentSheetIndex
};
#endif
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 4 + id, pickled);
}
// flower honey
else if (item.category == SObject.flowersCategory)
{
// get honey type
SObject.HoneyType? type = null;
switch (item.parentSheetIndex)
{
case 376:
type = SObject.HoneyType.Poppy;
break;
case 591:
type = SObject.HoneyType.Tulip;
break;
case 593:
type = SObject.HoneyType.SummerSpangle;
break;
case 595:
type = SObject.HoneyType.FairyRose;
break;
case 597:
type = SObject.HoneyType.BlueJazz;
break;
case 421: // sunflower standing in for all other flowers
type = SObject.HoneyType.Wild;
break;
}
// yield honey
if (type != null)
{
#if STARDEW_VALLEY_1_3
SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
{
Name = "Wild Honey"
};
honey.honeyType.Value = type;
if (type != SObject.HoneyType.Wild)
{
honey.Name = $"{item.Name} Honey";
honey.Price += item.Price * 2;
}
#else
SObject honey = new SObject(Vector2.Zero, 340, item.Name + " Honey", false, true, false, false)
{
name = "Wild Honey",
honeyType = type
};
if (type != SObject.HoneyType.Wild)
{
honey.name = $"{item.Name} Honey";
honey.price += item.price * 2;
}
#endif
yield return new SearchableItem(ItemType.Object, this.CustomIDOffset * 5 + id, honey);
}
}
}
}
}
}
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