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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.ItemData;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
/// <summary>Provides methods for searching and constructing items.</summary>
internal class ItemRepository
{
/*********
** Fields
*********/
/// <summary>The custom ID offset for items don't have a unique ID in the game.</summary>
private readonly int CustomIDOffset = 1000;
/*********
** Public methods
*********/
/// <summary>Get all spawnable items.</summary>
[SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "TryCreate invokes the lambda immediately.")]
public IEnumerable<SearchableItem> GetAll()
{
IEnumerable<SearchableItem> GetAllRaw()
{
// get tools
for (int quality = Tool.stone; quality <= Tool.iridium; quality++)
{
yield return this.TryCreate(ItemType.Tool, ToolFactory.axe, () => ToolFactory.getToolFromDescription(ToolFactory.axe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.hoe, () => ToolFactory.getToolFromDescription(ToolFactory.hoe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.pickAxe, () => ToolFactory.getToolFromDescription(ToolFactory.pickAxe, quality));
yield return this.TryCreate(ItemType.Tool, ToolFactory.wateringCan, () => ToolFactory.getToolFromDescription(ToolFactory.wateringCan, quality));
if (quality != Tool.iridium)
yield return this.TryCreate(ItemType.Tool, ToolFactory.fishingRod, () => ToolFactory.getToolFromDescription(ToolFactory.fishingRod, quality));
}
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset, () => new MilkPail()); // these don't have any sort of ID, so we'll just assign some arbitrary ones
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 1, () => new Shears());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 2, () => new Pan());
yield return this.TryCreate(ItemType.Tool, this.CustomIDOffset + 3, () => new Wand());
// clothing
foreach (int id in Game1.clothingInformation.Keys)
yield return this.TryCreate(ItemType.Clothing, id, () => new Clothing(id));
// wallpapers
for (int id = 0; id < 112; id++)
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
// flooring
for (int id = 0; id < 56; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
foreach (int id in this.TryLoad<int, string>("Data\\Boots").Keys)
yield return this.TryCreate(ItemType.Boots, id, () => new Boots(id));
foreach (int id in this.TryLoad<int, string>("Data\\hats").Keys)
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
// weapons
foreach (int id in this.TryLoad<int, string>("Data\\weapons").Keys)
{
yield return this.TryCreate(ItemType.Weapon, id, () => (id >= 32 && id <= 34)
? (Item)new Slingshot(id)
: new MeleeWeapon(id)
);
}
// furniture
foreach (int id in this.TryLoad<int, string>("Data\\Furniture").Keys)
{
if (id == 1466 || id == 1468)
yield return this.TryCreate(ItemType.Furniture, id, () => new TV(id, Vector2.Zero));
else
yield return this.TryCreate(ItemType.Furniture, id, () => new Furniture(id, Vector2.Zero));
}
// craftables
foreach (int id in Game1.bigCraftablesInformation.Keys)
yield return this.TryCreate(ItemType.BigCraftable, id, () => new SObject(Vector2.Zero, id));
// objects
foreach (int id in Game1.objectInformation.Keys)
{
string[] fields = Game1.objectInformation[id]?.Split('/');
// secret notes
if (id == 79)
{
foreach (int secretNoteId in this.TryLoad<int, string>("Data\\SecretNotes").Keys)
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset + secretNoteId, () =>
{
SObject note = new SObject(79, 1);
note.name = $"{note.name} #{secretNoteId}";
return note;
});
}
}
// ring
else if (id != 801 && fields?.Length >= 4 && fields[3] == "Ring") // 801 = wedding ring, which isn't an equippable ring
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
// item
else
{
// spawn main item
SObject item = null;
yield return this.TryCreate(ItemType.Object, id, () =>
{
return item = (id == 812 // roe
? new ColoredObject(id, 1, Color.White)
: new SObject(id, 1)
);
});
if (item == null)
continue;
// flavored items
switch (item.Category)
{
// fruit products
case SObject.FruitsCategory:
// wine
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 2 + id, () => new SObject(348, 1)
{
Name = $"{item.Name} Wine",
Price = item.Price * 3,
preserve = { SObject.PreserveType.Wine },
preservedParentSheetIndex = { item.ParentSheetIndex }
});
// jelly
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 3 + id, () => new SObject(344, 1)
{
Name = $"{item.Name} Jelly",
Price = 50 + item.Price * 2,
preserve = { SObject.PreserveType.Jelly },
preservedParentSheetIndex = { item.ParentSheetIndex }
});
break;
// vegetable products
case SObject.VegetableCategory:
// juice
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 4 + id, () => new SObject(350, 1)
{
Name = $"{item.Name} Juice",
Price = (int)(item.Price * 2.25d),
preserve = { SObject.PreserveType.Juice },
preservedParentSheetIndex = { item.ParentSheetIndex }
});
// pickled
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () => new SObject(342, 1)
{
Name = $"Pickled {item.Name}",
Price = 50 + item.Price * 2,
preserve = { SObject.PreserveType.Pickle },
preservedParentSheetIndex = { item.ParentSheetIndex }
});
break;
// flower honey
case SObject.flowersCategory:
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 5 + id, () =>
{
SObject honey = new SObject(Vector2.Zero, 340, $"{item.Name} Honey", false, true, false, false)
{
Name = $"{item.Name} Honey",
preservedParentSheetIndex = { item.ParentSheetIndex }
};
honey.Price += item.Price * 2;
return honey;
});
break;
// roe and aged roe (derived from FishPond.GetFishProduce)
case SObject.sellAtFishShopCategory when id == 812:
foreach (var pair in Game1.objectInformation)
{
// get input
SObject input = this.TryCreate(ItemType.Object, -1, () => new SObject(pair.Key, 1))?.Item as SObject;
if (input == null || input.Category != SObject.FishCategory)
continue;
Color color = TailoringMenu.GetDyeColor(input) ?? Color.Orange;
// yield roe
SObject roe = null;
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () =>
{
roe = new ColoredObject(812, 1, color)
{
name = $"{input.Name} Roe",
preserve = { Value = SObject.PreserveType.Roe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex }
};
roe.Price += input.Price / 2;
return roe;
});
// aged roe
if (roe != null && pair.Key != 698) // aged sturgeon roe is caviar, which is a separate item
{
yield return this.TryCreate(ItemType.Object, this.CustomIDOffset * 7 + id, () => new ColoredObject(447, 1, color)
{
name = $"Aged {input.Name} Roe",
Category = -27,
preserve = { Value = SObject.PreserveType.AgedRoe },
preservedParentSheetIndex = { Value = input.ParentSheetIndex },
Price = roe.Price * 2
});
}
}
break;
}
}
}
}
return GetAllRaw().Where(p => p != null);
}
/*********
** Private methods
*********/
/// <summary>Try to load a data file, and return empty data if it's invalid.</summary>
/// <typeparam name="TKey">The asset key type.</typeparam>
/// <typeparam name="TValue">The asset value type.</typeparam>
/// <param name="assetName">The data asset name.</param>
private Dictionary<TKey, TValue> TryLoad<TKey, TValue>(string assetName)
{
try
{
return Game1.content.Load<Dictionary<TKey, TValue>>(assetName);
}
catch (ContentLoadException)
{
// generally due to a player incorrectly replacing a data file with an XNB mod
return new Dictionary<TKey, TValue>();
}
}
/// <summary>Create a searchable item if valid.</summary>
/// <param name="type">The item type.</param>
/// <param name="id">The unique ID (if different from the item's parent sheet index).</param>
/// <param name="createItem">Create an item instance.</param>
private SearchableItem TryCreate(ItemType type, int id, Func<Item> createItem)
{
try
{
return new SearchableItem(type, id, createItem());
}
catch
{
return null; // if some item data is invalid, just don't include it
}
}
}
}
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