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using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Events;
using StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands;
namespace StardewModdingAPI.Mods.ConsoleCommands
{
/// <summary>The main entry point for the mod.</summary>
public class ModEntry : Mod
{
/*********
** Properties
*********/
/// <summary>The commands to handle.</summary>
private ITrainerCommand[] Commands;
/*********
** Public methods
*********/
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void Entry(IModHelper helper)
{
// register commands
this.Commands = this.ScanForCommands().ToArray();
foreach (ITrainerCommand command in this.Commands)
helper.ConsoleCommands.Add(command.Name, command.Description, (name, args) => this.HandleCommand(command, name, args));
// hook events
helper.Events.GameLoop.UpdateTicked += this.OnUpdateTicked;
}
/*********
** Private methods
*********/
/// <summary>The method invoked when the game updates its state.</summary>
/// <param name="sender">The event sender.</param>
/// <param name="e">The event arguments.</param>
private void OnUpdateTicked(object sender, EventArgs e)
{
if (!Context.IsWorldReady)
return;
foreach (ITrainerCommand command in this.Commands)
{
if (command.NeedsUpdate)
command.Update(this.Monitor);
}
}
/// <summary>Handle a console command.</summary>
/// <param name="command">The command to invoke.</param>
/// <param name="commandName">The command name specified by the user.</param>
/// <param name="args">The command arguments.</param>
private void HandleCommand(ITrainerCommand command, string commandName, string[] args)
{
ArgumentParser argParser = new ArgumentParser(commandName, args, this.Monitor);
command.Handle(this.Monitor, commandName, argParser);
}
/// <summary>Find all commands in the assembly.</summary>
private IEnumerable<ITrainerCommand> ScanForCommands()
{
return (
from type in this.GetType().Assembly.GetTypes()
where !type.IsAbstract && typeof(ITrainerCommand).IsAssignableFrom(type)
select (ITrainerCommand)Activator.CreateInstance(type)
);
}
}
}
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