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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<RootNamespace>SMAPI.Mods.ConsoleCommands</RootNamespace>
<AssemblyName>ConsoleCommands</AssemblyName>
<TargetFramework>net45</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<LangVersion>latest</LangVersion>
<OutputPath>$(SolutionDir)\..\bin\$(Configuration)\Mods\ConsoleCommands</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI\SMAPI.csproj">
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="$(GameExecutableName)">
<HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Choose>
<!-- Windows -->
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
<Reference Include="StardewValley.GameData">
<HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Netcode">
<HintPath>$(GamePath)\Netcode.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
<Private>False</Private>
</Reference>
</ItemGroup>
</When>
<!-- Linux/Mac -->
<Otherwise>
<ItemGroup>
<Reference Include="StardewValley.GameData.MonoGame">
<HintPath>$(GamePath)\StardewValley.GameData.MonoGame.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Otherwise>
</Choose>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<None Update="manifest.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\..\build\common.targets" />
</Project>
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