blob: a65ad72c40b123339e02927fa5d758637398998b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{28480467-1A48-46A7-99F8-236D95225359}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StardewModdingAPI.Mods.ConsoleCommands</RootNamespace>
<AssemblyName>ConsoleCommands</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(SolutionDir)\..\bin\Debug\Mods\ConsoleCommands\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>$(SolutionDir)\..\bin\Release\Mods\ConsoleCommands\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<CheckForOverflowUnderflow>true</CheckForOverflowUnderflow>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\build\GlobalAssemblyInfo.cs">
<Link>Properties\GlobalAssemblyInfo.cs</Link>
</Compile>
<Compile Include="Framework\Commands\ArgumentParser.cs" />
<Compile Include="Framework\Commands\Other\ShowDataFilesCommand.cs" />
<Compile Include="Framework\Commands\Other\ShowGameFilesCommand.cs" />
<Compile Include="Framework\Commands\Other\DebugCommand.cs" />
<Compile Include="Framework\Commands\Player\ListItemTypesCommand.cs" />
<Compile Include="Framework\Commands\Player\ListItemsCommand.cs" />
<Compile Include="Framework\Commands\Player\AddCommand.cs" />
<Compile Include="Framework\Commands\Player\SetStyleCommand.cs" />
<Compile Include="Framework\Commands\Player\SetColorCommand.cs" />
<Compile Include="Framework\Commands\Player\SetSpeedCommand.cs" />
<Compile Include="Framework\Commands\Player\SetLevelCommand.cs" />
<Compile Include="Framework\Commands\Player\SetMaxHealthCommand.cs" />
<Compile Include="Framework\Commands\Player\SetMaxStaminaCommand.cs" />
<Compile Include="Framework\Commands\Player\SetHealthCommand.cs" />
<Compile Include="Framework\Commands\Player\SetImmunityCommand.cs" />
<Compile Include="Framework\Commands\Player\SetStaminaCommand.cs" />
<Compile Include="Framework\Commands\Player\SetNameCommand.cs" />
<Compile Include="Framework\Commands\Player\SetMoneyCommand.cs" />
<Compile Include="Framework\Commands\TrainerCommand.cs" />
<Compile Include="Framework\Commands\World\SetMineLevelCommand.cs" />
<Compile Include="Framework\Commands\World\DownMineLevelCommand.cs" />
<Compile Include="Framework\Commands\World\SetYearCommand.cs" />
<Compile Include="Framework\Commands\World\SetSeasonCommand.cs" />
<Compile Include="Framework\Commands\World\SetDayCommand.cs" />
<Compile Include="Framework\Commands\World\SetTimeCommand.cs" />
<Compile Include="Framework\Commands\World\FreezeTimeCommand.cs" />
<Compile Include="Framework\ItemData\ItemType.cs" />
<Compile Include="Framework\Commands\ITrainerCommand.cs" />
<Compile Include="Framework\ItemData\SearchableItem.cs" />
<Compile Include="Framework\ItemRepository.cs" />
<Compile Include="ConsoleCommandsMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI\StardewModdingAPI.csproj">
<Project>{f1a573b0-f436-472c-ae29-0b91ea6b9f8f}</Project>
<Name>StardewModdingAPI</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="manifest.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\build\common.targets" />
</Project>
|