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using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using StardewModdingAPI.Framework.Patching;
using StardewValley;
using StardewValley.Menus;
using SObject = StardewValley.Object;
#if HARMONY_2
using System;
using HarmonyLib;
#else
using System.Reflection;
using Harmony;
#endif
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class ObjectErrorPatch : IHarmonyPatch
{
/*********
** Public methods
*********/
/// <inheritdoc />
#if HARMONY_2
public void Apply(Harmony harmony)
#else
public void Apply(HarmonyInstance harmony)
#endif
{
// object.getDescription
harmony.Patch(
original: AccessTools.Method(typeof(SObject), nameof(SObject.getDescription)),
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_GetDescription))
);
// object.getDisplayName
harmony.Patch(
original: AccessTools.Method(typeof(SObject), "loadDisplayName"),
#if HARMONY_2
finalizer: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Finalize_Object_loadDisplayName))
#else
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_Object_loadDisplayName))
#endif
);
// IClickableMenu.drawToolTip
harmony.Patch(
original: AccessTools.Method(typeof(IClickableMenu), nameof(IClickableMenu.drawToolTip)),
prefix: new HarmonyMethod(this.GetType(), nameof(ObjectErrorPatch.Before_IClickableMenu_DrawTooltip))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call instead of <see cref="StardewValley.Object.getDescription"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
{
// invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
{
__result = "???";
return false;
}
return true;
}
#if HARMONY_2
/// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception Finalize_Object_loadDisplayName(ref string __result, Exception __exception)
{
if (__exception is KeyNotFoundException)
{
__result = "???";
return null;
}
return __exception;
}
#else
/// <summary>The method to call instead of <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__originalMethod">The method being wrapped.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_loadDisplayName(SObject __instance, ref string __result, MethodInfo __originalMethod)
{
const string key = nameof(ObjectErrorPatch.Before_Object_loadDisplayName);
if (!PatchHelper.StartIntercept(key))
return true;
try
{
__result = (string)__originalMethod.Invoke(__instance, new object[0]);
return false;
}
catch (TargetInvocationException ex) when (ex.InnerException is KeyNotFoundException)
{
__result = "???";
return false;
}
catch
{
return true;
}
finally
{
PatchHelper.StopIntercept(key);
}
}
#endif
/// <summary>The method to call instead of <see cref="IClickableMenu.drawToolTip"/>.</summary>
/// <param name="hoveredItem">The item for which to draw a tooltip.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_IClickableMenu_DrawTooltip(Item hoveredItem)
{
// invalid edible item cause crash when drawing tooltips
if (hoveredItem is SObject obj && obj.Edibility != -300 && !Game1.objectInformation.ContainsKey(obj.ParentSheetIndex))
return false;
return true;
}
}
}
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