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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using HarmonyLib;
using StardewModdingAPI.Internal.Patching;
using StardewValley;
using SObject = StardewValley.Object;
namespace StardewModdingAPI.Mods.ErrorHandler.Patches
{
/// <summary>Harmony patches for <see cref="SObject"/> which intercept crashes due to invalid items.</summary>
/// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks>
[SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
[SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")]
internal class ObjectPatcher : BasePatcher
{
/*********
** Public methods
*********/
/// <inheritdoc />
public override void Apply(Harmony harmony, IMonitor monitor)
{
// object.getDescription
harmony.Patch(
original: this.RequireMethod<SObject>(nameof(SObject.getDescription)),
prefix: this.GetHarmonyMethod(nameof(ObjectPatcher.Before_Object_GetDescription))
);
// object.getDisplayName
harmony.Patch(
original: this.RequireMethod<SObject>("loadDisplayName"),
finalizer: this.GetHarmonyMethod(nameof(ObjectPatcher.Finalize_Object_loadDisplayName))
);
}
/*********
** Private methods
*********/
/// <summary>The method to call instead of <see cref="StardewValley.Object.getDescription"/>.</summary>
/// <param name="__instance">The instance being patched.</param>
/// <param name="__result">The patched method's return value.</param>
/// <returns>Returns whether to execute the original method.</returns>
private static bool Before_Object_GetDescription(SObject __instance, ref string __result)
{
// invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables
if (!__instance.IsRecipe && __instance.bigCraftable.Value && !Game1.bigCraftablesInformation.ContainsKey(__instance.ParentSheetIndex))
{
__result = "???";
return false;
}
return true;
}
/// <summary>The method to call after <see cref="StardewValley.Object.loadDisplayName"/>.</summary>
/// <param name="__result">The patched method's return value.</param>
/// <param name="__exception">The exception thrown by the wrapped method, if any.</param>
/// <returns>Returns the exception to throw, if any.</returns>
private static Exception? Finalize_Object_loadDisplayName(ref string __result, Exception? __exception)
{
if (__exception is KeyNotFoundException)
{
__result = "???";
return null;
}
return __exception;
}
}
}
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