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<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <AssemblyName>ErrorHandler</AssemblyName>
    <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
    <TargetFramework>net5.0</TargetFramework>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  </PropertyGroup>

  <Import Project="..\..\build\common.targets" />

  <ItemGroup>
    <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
    <Reference Include="..\..\build\0Harmony.dll" Private="False" />
  </ItemGroup>

  <ItemGroup>
    <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
    <Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
    <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
    <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
  </ItemGroup>

  <ItemGroup>
    <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
    <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
  </ItemGroup>
</Project>