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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ErrorHandler</AssemblyName>
<RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
<TargetFramework>net452</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>
<Import Project="..\..\build\common.targets" />
<ItemGroup>
<ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
<Reference Include="..\..\build\0Harmony.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
<None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" />
</Project>
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