summaryrefslogtreecommitdiff
path: root/src/SMAPI.Mods.ErrorHandler/SMAPI.Mods.ErrorHandler.csproj
blob: 7ba6025b1bd0b50e0ca640ca3b41450e2bf733cf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <AssemblyName>ErrorHandler</AssemblyName>
    <RootNamespace>StardewModdingAPI.Mods.ErrorHandler</RootNamespace>
    <TargetFramework>net452</TargetFramework>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  </PropertyGroup>

  <Import Project="..\..\build\common.targets" />

  <ItemGroup>
    <ProjectReference Include="..\SMAPI\SMAPI.csproj" Private="False" />
    <Reference Include="..\..\build\0Harmony.dll" Private="False" />
  </ItemGroup>

  <ItemGroup>
    <Reference Include="$(GameExecutableName)" HintPath="$(GamePath)\$(GameExecutableName).exe" Private="False" />
    <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
    <Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
    <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
  </ItemGroup>

  <ItemGroup>
    <None Update="i18n\*.json" CopyToOutputDirectory="PreserveNewest" />
    <None Update="manifest.json" CopyToOutputDirectory="PreserveNewest" />
  </ItemGroup>

  <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
  <Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" />
</Project>