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using System.Collections.Generic;
namespace StardewModdingAPI
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
public interface IManifest
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
string Name { get; }
/// <summary>A brief description of the mod.</summary>
string Description { get; }
/// <summary>The mod author's name.</summary>
string Author { get; }
/// <summary>The mod version.</summary>
ISemanticVersion Version { get; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
ISemanticVersion? MinimumApiVersion { get; }
/// <summary>The unique mod ID.</summary>
string UniqueID { get; }
/// <summary>The name of the DLL in the directory that has the <c>Entry</c> method. Mutually exclusive with <see cref="ContentPackFor"/>.</summary>
string? EntryDll { get; }
/// <summary>The mod which will read this as a content pack. Mutually exclusive with <see cref="EntryDll"/>.</summary>
IManifestContentPackFor? ContentPackFor { get; }
/// <summary>The other mods that must be loaded before this mod.</summary>
IManifestDependency[] Dependencies { get; }
/// <summary>The namespaced mod IDs to query for updates (like <c>Nexus:541</c>).</summary>
string[] UpdateKeys { get; }
/// <summary>Any manifest fields which didn't match a valid field.</summary>
IDictionary<string, object> ExtraFields { get; }
}
}
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