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using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
using StardewModdingAPI.Toolkit.Framework.ModData;
namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
/// <summary>Extended metadata about a mod.</summary>
public class ModExtendedMetadataModel
{
/*********
** Accessors
*********/
/****
** Mod info
****/
/// <summary>The mod's unique ID. A mod may have multiple current IDs in rare cases (e.g. due to parallel releases or unofficial updates).</summary>
public string[] ID { get; set; } = new string[0];
/// <summary>The mod's display name.</summary>
public string Name { get; set; }
/// <summary>The mod ID on Nexus.</summary>
public int? NexusID { get; set; }
/// <summary>The mod ID in the Chucklefish mod repo.</summary>
public int? ChucklefishID { get; set; }
/// <summary>The mod ID in the ModDrop mod repo.</summary>
public int? ModDropID { get; set; }
/// <summary>The GitHub repository in the form 'owner/repo'.</summary>
public string GitHubRepo { get; set; }
/// <summary>The URL to a non-GitHub source repo.</summary>
public string CustomSourceUrl { get; set; }
/// <summary>The custom mod page URL (if applicable).</summary>
public string CustomUrl { get; set; }
/****
** Stable compatibility
****/
/// <summary>The compatibility status.</summary>
[JsonConverter(typeof(StringEnumConverter))]
public WikiCompatibilityStatus? CompatibilityStatus { get; set; }
/// <summary>The human-readable summary of the compatibility status or workaround, without HTML formatting.</summary>
public string CompatibilitySummary { get; set; }
/// <summary>The game or SMAPI version which broke this mod, if applicable.</summary>
public string BrokeIn { get; set; }
/****
** Beta compatibility
****/
/// <summary>The compatibility status for the Stardew Valley beta (if any).</summary>
[JsonConverter(typeof(StringEnumConverter))]
public WikiCompatibilityStatus? BetaCompatibilityStatus { get; set; }
/// <summary>The human-readable summary of the compatibility status or workaround for the Stardew Valley beta (if any), without HTML formatting.</summary>
public string BetaCompatibilitySummary { get; set; }
/// <summary>The beta game or SMAPI version which broke this mod, if applicable.</summary>
public string BetaBrokeIn { get; set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public ModExtendedMetadataModel() { }
/// <summary>Construct an instance.</summary>
/// <param name="wiki">The mod metadata from the wiki (if available).</param>
/// <param name="db">The mod metadata from SMAPI's internal DB (if available).</param>
public ModExtendedMetadataModel(WikiModEntry wiki, ModDataRecord db)
{
// wiki data
if (wiki != null)
{
this.ID = wiki.ID;
this.Name = wiki.Name.FirstOrDefault();
this.NexusID = wiki.NexusID;
this.ChucklefishID = wiki.ChucklefishID;
this.ModDropID = wiki.ModDropID;
this.GitHubRepo = wiki.GitHubRepo;
this.CustomSourceUrl = wiki.CustomSourceUrl;
this.CustomUrl = wiki.CustomUrl;
this.CompatibilityStatus = wiki.Compatibility.Status;
this.CompatibilitySummary = wiki.Compatibility.Summary;
this.BrokeIn = wiki.Compatibility.BrokeIn;
this.BetaCompatibilityStatus = wiki.BetaCompatibility?.Status;
this.BetaCompatibilitySummary = wiki.BetaCompatibility?.Summary;
this.BetaBrokeIn = wiki.BetaCompatibility?.BrokeIn;
}
// internal DB data
if (db != null)
{
this.ID = this.ID.Union(db.FormerIDs).ToArray();
this.Name = this.Name ?? db.DisplayName;
}
}
/// <summary>Get update keys based on the metadata.</summary>
public IEnumerable<string> GetUpdateKeys()
{
if (this.NexusID.HasValue)
yield return $"Nexus:{this.NexusID}";
if (this.ChucklefishID.HasValue)
yield return $"Chucklefish:{this.ChucklefishID}";
if (this.GitHubRepo != null)
yield return $"GitHub:{this.GitHubRepo}";
}
}
}
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