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path: root/src/SMAPI.Toolkit/Framework/Clients/WebApi/ModSearchEntryModel.cs
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using System;
using System.Linq;

namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
    /// <summary>Specifies the identifiers for a mod to match.</summary>
    public class ModSearchEntryModel
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The unique mod ID.</summary>
        public string ID { get; }

        /// <summary>The namespaced mod update keys (if available).</summary>
        public string[] UpdateKeys { get; private set; }

        /// <summary>The mod version installed by the local player. This is used for version mapping in some cases.</summary>
        public ISemanticVersion? InstalledVersion { get; }

        /// <summary>Whether the installed version is broken or could not be loaded.</summary>
        public bool IsBroken { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="id">The unique mod ID.</param>
        /// <param name="installedVersion">The version installed by the local player. This is used for version mapping in some cases.</param>
        /// <param name="updateKeys">The namespaced mod update keys (if available).</param>
        /// <param name="isBroken">Whether the installed version is broken or could not be loaded.</param>
        public ModSearchEntryModel(string id, ISemanticVersion? installedVersion, string[]? updateKeys, bool isBroken = false)
        {
            this.ID = id;
            this.InstalledVersion = installedVersion;
            this.UpdateKeys = updateKeys ?? Array.Empty<string>();
            this.IsBroken = isBroken;
        }

        /// <summary>Add update keys for the mod.</summary>
        /// <param name="updateKeys">The update keys to add.</param>
        public void AddUpdateKeys(params string[] updateKeys)
        {
            this.UpdateKeys = this.UpdateKeys.Concat(updateKeys).ToArray();
        }
    }
}