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using System;
using System.Linq;
namespace StardewModdingAPI.Toolkit.Framework.Clients.WebApi
{
/// <summary>Specifies the identifiers for a mod to match.</summary>
public class ModSearchEntryModel
{
/*********
** Accessors
*********/
/// <summary>The unique mod ID.</summary>
public string ID { get; }
/// <summary>The namespaced mod update keys (if available).</summary>
public string[] UpdateKeys { get; private set; }
/// <summary>The mod version installed by the local player. This is used for version mapping in some cases.</summary>
public ISemanticVersion? InstalledVersion { get; }
/// <summary>Whether the installed version is broken or could not be loaded.</summary>
public bool IsBroken { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="id">The unique mod ID.</param>
/// <param name="installedVersion">The version installed by the local player. This is used for version mapping in some cases.</param>
/// <param name="updateKeys">The namespaced mod update keys (if available).</param>
/// <param name="isBroken">Whether the installed version is broken or could not be loaded.</param>
public ModSearchEntryModel(string id, ISemanticVersion? installedVersion, string[]? updateKeys, bool isBroken = false)
{
this.ID = id;
this.InstalledVersion = installedVersion;
this.UpdateKeys = updateKeys ?? Array.Empty<string>();
this.IsBroken = isBroken;
}
/// <summary>Add update keys for the mod.</summary>
/// <param name="updateKeys">The update keys to add.</param>
public void AddUpdateKeys(params string[] updateKeys)
{
this.UpdateKeys = this.UpdateKeys.Concat(updateKeys).ToArray();
}
}
}
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