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using System;
#nullable enable
namespace StardewModdingAPI.Toolkit.Framework.Clients.Wiki
{
/// <summary>The data overrides to apply to matching mods.</summary>
public class WikiDataOverrideEntry
{
/*********
** Accessors
*********/
/// <summary>The unique mod IDs for the mods to override.</summary>
public string[] Ids { get; set; } = Array.Empty<string>();
/// <summary>Maps local versions to a semantic version for update checks.</summary>
public ChangeDescriptor? ChangeLocalVersions { get; set; }
/// <summary>Maps remote versions to a semantic version for update checks.</summary>
public ChangeDescriptor? ChangeRemoteVersions { get; set; }
/// <summary>Update keys to add (optionally prefixed by '+'), remove (prefixed by '-'), or replace.</summary>
public ChangeDescriptor? ChangeUpdateKeys { get; set; }
/// <summary>Whether the entry has any changes.</summary>
public bool HasChanges =>
this.ChangeLocalVersions?.HasChanges == true
|| this.ChangeRemoteVersions?.HasChanges == true
|| this.ChangeUpdateKeys?.HasChanges == true;
}
}
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