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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using System.Xml.XPath;
using StardewModdingAPI.Toolkit.Utilities;
#if SMAPI_FOR_WINDOWS
using Microsoft.Win32;
#endif
namespace StardewModdingAPI.Toolkit.Framework.GameScanning
{
/// <summary>Finds installed game folders.</summary>
public class GameScanner
{
/*********
** Public methods
*********/
/// <summary>Find all valid Stardew Valley install folders.</summary>
/// <remarks>This checks default game locations, and on Windows checks the Windows registry for GOG/Steam install data. A folder is considered 'valid' if it contains the Stardew Valley executable for the current OS.</remarks>
public IEnumerable<DirectoryInfo> Scan()
{
// get OS info
Platform platform = EnvironmentUtility.DetectPlatform();
string executableFilename = EnvironmentUtility.GetExecutableName(platform);
// get install paths
IEnumerable<string> paths = this
.GetCustomInstallPaths(platform)
.Concat(this.GetDefaultInstallPaths(platform))
.Select(PathUtilities.NormalizePathSeparators)
.Distinct(StringComparer.InvariantCultureIgnoreCase);
// yield valid folders
foreach (string path in paths)
{
DirectoryInfo folder = new DirectoryInfo(path);
if (folder.Exists && folder.EnumerateFiles(executableFilename).Any())
yield return folder;
}
}
/*********
** Private methods
*********/
/// <summary>The default file paths where Stardew Valley can be installed.</summary>
/// <param name="platform">The target platform.</param>
/// <remarks>Derived from the crossplatform mod config: https://github.com/Pathoschild/Stardew.ModBuildConfig. </remarks>
private IEnumerable<string> GetDefaultInstallPaths(Platform platform)
{
switch (platform)
{
case Platform.Linux:
case Platform.Mac:
{
string home = Environment.GetEnvironmentVariable("HOME");
// Linux
yield return $"{home}/GOG Games/Stardew Valley/game";
yield return Directory.Exists($"{home}/.steam/steam/steamapps/common/Stardew Valley")
? $"{home}/.steam/steam/steamapps/common/Stardew Valley"
: $"{home}/.local/share/Steam/steamapps/common/Stardew Valley";
// Mac
yield return "/Applications/Stardew Valley.app/Contents/MacOS";
yield return $"{home}/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS";
}
break;
case Platform.Windows:
{
// Windows
foreach (string programFiles in new[] { @"C:\Program Files", @"C:\Program Files (x86)" })
{
yield return $@"{programFiles}\GalaxyClient\Games\Stardew Valley";
yield return $@"{programFiles}\GOG Galaxy\Games\Stardew Valley";
yield return $@"{programFiles}\Steam\steamapps\common\Stardew Valley";
}
// Windows registry
#if SMAPI_FOR_WINDOWS
IDictionary<string, string> registryKeys = new Dictionary<string, string>
{
[@"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150"] = "InstallLocation", // Steam
[@"SOFTWARE\WOW6432Node\GOG.com\Games\1453375253"] = "PATH", // GOG on 64-bit Windows
};
foreach (var pair in registryKeys)
{
string path = this.GetLocalMachineRegistryValue(pair.Key, pair.Value);
if (!string.IsNullOrWhiteSpace(path))
yield return path;
}
// via Steam library path
string steampath = this.GetCurrentUserRegistryValue(@"Software\Valve\Steam", "SteamPath");
if (steampath != null)
yield return Path.Combine(steampath.Replace('/', '\\'), @"steamapps\common\Stardew Valley");
#endif
}
break;
default:
throw new InvalidOperationException($"Unknown platform '{platform}'.");
}
}
/// <summary>Get the custom install path from the <c>stardewvalley.targets</c> file in the home directory, if any.</summary>
/// <param name="platform">The target platform.</param>
private IEnumerable<string> GetCustomInstallPaths(Platform platform)
{
// get home path
string homePath = Environment.GetEnvironmentVariable(platform == Platform.Windows ? "USERPROFILE" : "HOME");
if (string.IsNullOrWhiteSpace(homePath))
yield break;
// get targets file
FileInfo file = new FileInfo(Path.Combine(homePath, "stardewvalley.targets"));
if (!file.Exists)
yield break;
// parse file
XElement root;
try
{
using (FileStream stream = file.OpenRead())
root = XElement.Load(stream);
}
catch
{
yield break;
}
// get install path
XElement element = root.XPathSelectElement("//*[local-name() = 'GamePath']"); // can't use '//GamePath' due to the default namespace
if (!string.IsNullOrWhiteSpace(element?.Value))
yield return element.Value.Trim();
}
#if SMAPI_FOR_WINDOWS
/// <summary>Get the value of a key in the Windows HKLM registry.</summary>
/// <param name="key">The full path of the registry key relative to HKLM.</param>
/// <param name="name">The name of the value.</param>
private string GetLocalMachineRegistryValue(string key, string name)
{
RegistryKey localMachine = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.LocalMachine, RegistryView.Registry64) : Registry.LocalMachine;
RegistryKey openKey = localMachine.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
return (string)openKey.GetValue(name);
}
/// <summary>Get the value of a key in the Windows HKCU registry.</summary>
/// <param name="key">The full path of the registry key relative to HKCU.</param>
/// <param name="name">The name of the value.</param>
private string GetCurrentUserRegistryValue(string key, string name)
{
RegistryKey currentuser = Environment.Is64BitOperatingSystem ? RegistryKey.OpenBaseKey(RegistryHive.CurrentUser, RegistryView.Registry64) : Registry.CurrentUser;
RegistryKey openKey = currentuser.OpenSubKey(key);
if (openKey == null)
return null;
using (openKey)
return (string)openKey.GetValue(name);
}
#endif
}
}
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