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using System.Collections.Generic;
namespace StardewModdingAPI.Toolkit.Framework.ModData
{
/// <summary>The SMAPI predefined metadata.</summary>
internal class MetadataModel
{
/********
** Accessors
********/
/// <summary>Extra metadata about mods.</summary>
public IDictionary<string, ModDataModel> ModData { get; set; }
}
}
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