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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Toolkit.Framework.ModData
{
/// <summary>Handles access to SMAPI's internal mod metadata list.</summary>
public class ModDatabase
{
/*********
** Fields
*********/
/// <summary>The underlying mod data records indexed by default display name.</summary>
private readonly ModDataRecord[] Records;
/// <summary>Get an update URL for an update key (if valid).</summary>
private readonly Func<string, string> GetUpdateUrl;
/*********
** Public methods
*********/
/// <summary>Construct an empty instance.</summary>
public ModDatabase()
: this(new ModDataRecord[0], key => null) { }
/// <summary>Construct an instance.</summary>
/// <param name="records">The underlying mod data records indexed by default display name.</param>
/// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param>
public ModDatabase(IEnumerable<ModDataRecord> records, Func<string, string> getUpdateUrl)
{
this.Records = records.ToArray();
this.GetUpdateUrl = getUpdateUrl;
}
/// <summary>Get all mod data records.</summary>
public IEnumerable<ModDataRecord> GetAll()
{
return this.Records;
}
/// <summary>Get a mod data record.</summary>
/// <param name="modID">The unique mod ID.</param>
public ModDataRecord Get(string modID)
{
return !string.IsNullOrWhiteSpace(modID)
? this.Records.FirstOrDefault(p => p.HasID(modID))
: null;
}
/// <summary>Get the mod page URL for a mod (if available).</summary>
/// <param name="id">The unique mod ID.</param>
public string GetModPageUrlFor(string id)
{
// get update key
ModDataRecord record = this.Get(id);
ModDataField updateKeyField = record?.Fields.FirstOrDefault(p => p.Key == ModDataFieldKey.UpdateKey);
if (updateKeyField == null)
return null;
// get update URL
return this.GetUpdateUrl(updateKeyField.Value);
}
}
}
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