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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using StardewModdingAPI.Toolkit.Serialization;
using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Toolkit.Framework.ModScanning
{
/// <summary>Scans folders for mod data.</summary>
public class ModScanner
{
/*********
** Fields
*********/
/// <summary>The JSON helper with which to read manifests.</summary>
private readonly JsonHelper JsonHelper;
/// <summary>A list of filesystem entry names to ignore when checking whether a folder should be treated as a mod.</summary>
private readonly HashSet<Regex> IgnoreFilesystemEntries = new HashSet<Regex>
{
// OS metadata files
new Regex(@"^__folder_managed_by_vortex$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Vortex mod manager
new Regex(@"^(?:__MACOSX|\._\.DS_Store|\.DS_Store|mcs)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // MacOS
new Regex(@"^(?:desktop\.ini|Thumbs\.db)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows
new Regex(@"\.(?:url|lnk)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // Windows shortcut files
// other
new Regex(@"\.(?:bmp|gif|jpeg|jpg|png|psd|tif)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // image files
new Regex(@"\.(?:md|rtf|txt)$", RegexOptions.Compiled | RegexOptions.IgnoreCase), // text files
new Regex(@"\.(?:backup|bak|old)$", RegexOptions.Compiled | RegexOptions.IgnoreCase) // backup file
};
/// <summary>The extensions for files which an XNB mod may contain. If a mod doesn't have a <c>manifest.json</c> and contains *only* these file extensions, it should be considered an XNB mod.</summary>
private readonly HashSet<string> PotentialXnbModExtensions = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase)
{
// XNB files
".xgs",
".xnb",
".xsb",
".xwb",
// unpacking artifacts
".json",
".yaml"
};
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
public ModScanner(JsonHelper jsonHelper)
{
this.JsonHelper = jsonHelper;
}
/// <summary>Extract information about all mods in the given folder.</summary>
/// <param name="rootPath">The root folder containing mods.</param>
public IEnumerable<ModFolder> GetModFolders(string rootPath)
{
DirectoryInfo root = new DirectoryInfo(rootPath);
return this.GetModFolders(root, root);
}
/// <summary>Extract information about all mods in the given folder.</summary>
/// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param>
/// <param name="modPath">The mod path to search.</param>
// /// <param name="tryConsolidateMod">If the folder contains multiple XNB mods, treat them as subfolders of a single mod. This is useful when reading a single mod archive, as opposed to a mods folder.</param>
public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath)
{
return this.GetModFolders(root: new DirectoryInfo(rootPath), folder: new DirectoryInfo(modPath));
}
/// <summary>Extract information from a mod folder.</summary>
/// <param name="root">The root folder containing mods.</param>
/// <param name="searchFolder">The folder to search for a mod.</param>
public ModFolder ReadFolder(DirectoryInfo root, DirectoryInfo searchFolder)
{
// find manifest.json
FileInfo manifestFile = this.FindManifest(searchFolder);
// set appropriate invalid-mod error
if (manifestFile == null)
{
FileInfo[] files = this.RecursivelyGetRelevantFiles(searchFolder).ToArray();
if (!files.Any())
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.EmptyFolder, "it's an empty folder.");
if (files.All(this.IsPotentialXnbFile))
return new ModFolder(root, searchFolder, ModType.Xnb, null, ModParseError.XnbMod, "it's not a SMAPI mod (see https://smapi.io/xnb for info).");
return new ModFolder(root, searchFolder, ModType.Invalid, null, ModParseError.ManifestMissing, "it contains files, but none of them are manifest.json.");
}
// read mod info
Manifest manifest = null;
ModParseError error = ModParseError.None;
string errorText = null;
{
try
{
if (!this.JsonHelper.ReadJsonFileIfExists<Manifest>(manifestFile.FullName, out manifest) || manifest == null)
{
error = ModParseError.ManifestInvalid;
errorText = "its manifest is invalid.";
}
}
catch (SParseException ex)
{
error = ModParseError.ManifestInvalid;
errorText = $"parsing its manifest failed: {ex.Message}";
}
catch (Exception ex)
{
error = ModParseError.ManifestInvalid;
errorText = $"parsing its manifest failed:\n{ex}";
}
}
// normalize display fields
if (manifest != null)
{
manifest.Name = this.StripNewlines(manifest.Name);
manifest.Description = this.StripNewlines(manifest.Description);
manifest.Author = this.StripNewlines(manifest.Author);
}
// get mod type
ModType type = ModType.Invalid;
if (manifest != null)
{
type = !string.IsNullOrWhiteSpace(manifest.ContentPackFor?.UniqueID)
? ModType.ContentPack
: ModType.Smapi;
}
// build result
return new ModFolder(root, manifestFile.Directory, type, manifest, error, errorText);
}
/*********
** Private methods
*********/
/// <summary>Recursively extract information about all mods in the given folder.</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
private IEnumerable<ModFolder> GetModFolders(DirectoryInfo root, DirectoryInfo folder)
{
bool isRoot = folder.FullName == root.FullName;
// skip
if (!isRoot)
{
if (folder.Name.StartsWith("."))
{
yield return new ModFolder(root, folder, ModType.Ignored, null, ModParseError.IgnoredFolder, "ignored folder because its name starts with a dot.");
yield break;
}
if (!this.IsRelevant(folder))
yield break;
}
// find mods in subfolders
if (this.IsModSearchFolder(root, folder))
{
IEnumerable<ModFolder> subfolders = folder.EnumerateDirectories().SelectMany(sub => this.GetModFolders(root, sub));
if (!isRoot)
subfolders = this.TryConsolidate(root, folder, subfolders.ToArray());
foreach (ModFolder subfolder in subfolders)
yield return subfolder;
}
// treat as mod folder
else
yield return this.ReadFolder(root, folder);
}
/// <summary>Consolidate adjacent folders into one mod folder, if possible.</summary>
/// <param name="root">The folder containing both parent and subfolders.</param>
/// <param name="parentFolder">The parent folder to consolidate, if possible.</param>
/// <param name="subfolders">The subfolders to consolidate, if possible.</param>
private IEnumerable<ModFolder> TryConsolidate(DirectoryInfo root, DirectoryInfo parentFolder, ModFolder[] subfolders)
{
if (subfolders.Length > 1)
{
// a collection of empty folders
if (subfolders.All(p => p.ManifestParseError == ModParseError.EmptyFolder))
return new[] { new ModFolder(root, parentFolder, ModType.Invalid, null, ModParseError.EmptyFolder, subfolders[0].ManifestParseErrorText) };
// an XNB mod
if (subfolders.All(p => p.Type == ModType.Xnb || p.ManifestParseError == ModParseError.EmptyFolder))
return new[] { new ModFolder(root, parentFolder, ModType.Xnb, null, ModParseError.XnbMod, subfolders[0].ManifestParseErrorText) };
}
return subfolders;
}
/// <summary>Find the manifest for a mod folder.</summary>
/// <param name="folder">The folder to search.</param>
private FileInfo FindManifest(DirectoryInfo folder)
{
while (true)
{
// check for manifest in current folder
FileInfo file = new FileInfo(Path.Combine(folder.FullName, "manifest.json"));
if (file.Exists)
return file;
// check for single subfolder
FileSystemInfo[] entries = folder.EnumerateFileSystemInfos().Take(2).ToArray();
if (entries.Length == 1 && entries[0] is DirectoryInfo subfolder)
{
folder = subfolder;
continue;
}
// not found
return null;
}
}
/// <summary>Get whether a given folder should be treated as a search folder (i.e. look for subfolders containing mods).</summary>
/// <param name="root">The root mod folder.</param>
/// <param name="folder">The folder to search for mods.</param>
private bool IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder)
{
if (root.FullName == folder.FullName)
return true;
DirectoryInfo[] subfolders = folder.GetDirectories().Where(this.IsRelevant).ToArray();
FileInfo[] files = folder.GetFiles().Where(this.IsRelevant).ToArray();
return subfolders.Any() && !files.Any();
}
/// <summary>Recursively get all relevant files in a folder based on the result of <see cref="IsRelevant"/>.</summary>
/// <param name="folder">The root folder to search.</param>
private IEnumerable<FileInfo> RecursivelyGetRelevantFiles(DirectoryInfo folder)
{
foreach (FileSystemInfo entry in folder.GetFileSystemInfos())
{
if (!this.IsRelevant(entry))
continue;
if (entry is FileInfo file)
yield return file;
if (entry is DirectoryInfo subfolder)
{
foreach (FileInfo subfolderFile in this.RecursivelyGetRelevantFiles(subfolder))
yield return subfolderFile;
}
}
}
/// <summary>Get whether a file or folder is relevant when deciding how to process a mod folder.</summary>
/// <param name="entry">The file or folder.</param>
private bool IsRelevant(FileSystemInfo entry)
{
return !this.IgnoreFilesystemEntries.Any(p => p.IsMatch(entry.Name));
}
/// <summary>Get whether a file is potentially part of an XNB mod.</summary>
/// <param name="entry">The file.</param>
private bool IsPotentialXnbFile(FileInfo entry)
{
if (!this.IsRelevant(entry))
return true;
return this.PotentialXnbModExtensions.Contains(entry.Extension); // use EndsWith to handle cases like image..png
}
/// <summary>Strip newlines from a string.</summary>
/// <param name="input">The input to strip.</param>
private string StripNewlines(string input)
{
return input?.Replace("\r", "").Replace("\n", "");
}
}
}
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