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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Threading.Tasks;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
using StardewModdingAPI.Toolkit.Framework.GameScanning;
using StardewModdingAPI.Toolkit.Framework.ModData;
using StardewModdingAPI.Toolkit.Framework.ModScanning;
using StardewModdingAPI.Toolkit.Serialization;
[assembly: InternalsVisibleTo("StardewModdingAPI")]
[assembly: InternalsVisibleTo("SMAPI.Web")]
namespace StardewModdingAPI.Toolkit
{
/// <summary>A convenience wrapper for the various tools.</summary>
public class ModToolkit
{
/*********
** Fields
*********/
/// <summary>The default HTTP user agent for the toolkit.</summary>
private readonly string UserAgent;
/// <summary>Maps vendor keys (like <c>Nexus</c>) to their mod URL template (where <c>{0}</c> is the mod ID). This doesn't affect update checks, which defer to the remote web API.</summary>
private readonly IDictionary<string, string> VendorModUrls = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase)
{
["Chucklefish"] = "https://community.playstarbound.com/resources/{0}",
["GitHub"] = "https://github.com/{0}/releases",
["Nexus"] = "https://www.nexusmods.com/stardewvalley/mods/{0}"
};
/*********
** Accessors
*********/
/// <summary>Encapsulates SMAPI's JSON parsing.</summary>
public JsonHelper JsonHelper { get; } = new JsonHelper();
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public ModToolkit()
{
ISemanticVersion version = new SemanticVersion(this.GetType().Assembly.GetName().Version);
this.UserAgent = $"SMAPI Mod Handler Toolkit/{version}";
}
/// <summary>Find valid Stardew Valley install folders.</summary>
/// <remarks>This checks default game locations, and on Windows checks the Windows registry for GOG/Steam install data. A folder is considered 'valid' if it contains the Stardew Valley executable for the current OS.</remarks>
public IEnumerable<DirectoryInfo> GetGameFolders()
{
return new GameScanner().Scan();
}
/// <summary>Extract mod metadata from the wiki compatibility list.</summary>
public async Task<WikiModList> GetWikiCompatibilityListAsync()
{
var client = new WikiClient(this.UserAgent);
return await client.FetchModsAsync();
}
/// <summary>Get SMAPI's internal mod database.</summary>
/// <param name="metadataPath">The file path for the SMAPI metadata file.</param>
public ModDatabase GetModDatabase(string metadataPath)
{
MetadataModel metadata = JsonConvert.DeserializeObject<MetadataModel>(File.ReadAllText(metadataPath));
ModDataRecord[] records = metadata.ModData.Select(pair => new ModDataRecord(pair.Key, pair.Value)).ToArray();
return new ModDatabase(records, this.GetUpdateUrl);
}
/// <summary>Extract information about all mods in the given folder.</summary>
/// <param name="rootPath">The root folder containing mods.</param>
public IEnumerable<ModFolder> GetModFolders(string rootPath)
{
return new ModScanner(this.JsonHelper).GetModFolders(rootPath);
}
/// <summary>Extract information about all mods in the given folder.</summary>
/// <param name="rootPath">The root folder containing mods. Only the <paramref name="modPath"/> will be searched, but this field allows it to be treated as a potential mod folder of its own.</param>
/// <param name="modPath">The mod path to search.</param>
public IEnumerable<ModFolder> GetModFolders(string rootPath, string modPath)
{
return new ModScanner(this.JsonHelper).GetModFolders(rootPath, modPath);
}
/// <summary>Get an update URL for an update key (if valid).</summary>
/// <param name="updateKey">The update key.</param>
public string GetUpdateUrl(string updateKey)
{
string[] parts = updateKey.Split(new[] { ':' }, 2);
if (parts.Length != 2)
return null;
string vendorKey = parts[0].Trim();
string modID = parts[1].Trim();
if (this.VendorModUrls.TryGetValue(vendorKey, out string urlTemplate))
return string.Format(urlTemplate, modID);
return null;
}
}
}
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