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using System;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Models;
namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
/// <summary>Handles deserialization of <see cref="ManifestContentPackFor"/> arrays.</summary>
public class ManifestContentPackForConverter : JsonConverter
{
/*********
** Accessors
*********/
/// <summary>Whether this converter can write JSON.</summary>
public override bool CanWrite => false;
/*********
** Public methods
*********/
/// <summary>Get whether this instance can convert the specified object type.</summary>
/// <param name="objectType">The object type.</param>
public override bool CanConvert(Type objectType)
{
return objectType == typeof(ManifestContentPackFor[]);
}
/*********
** Protected methods
*********/
/// <summary>Read the JSON representation of the object.</summary>
/// <param name="reader">The JSON reader.</param>
/// <param name="objectType">The object type.</param>
/// <param name="existingValue">The object being read.</param>
/// <param name="serializer">The calling serializer.</param>
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
{
return serializer.Deserialize<ManifestContentPackFor>(reader);
}
/// <summary>Writes the JSON representation of the object.</summary>
/// <param name="writer">The JSON writer.</param>
/// <param name="value">The value.</param>
/// <param name="serializer">The calling serializer.</param>
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
{
throw new InvalidOperationException("This converter does not write JSON.");
}
}
}
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