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using System;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialization.Models;

namespace StardewModdingAPI.Toolkit.Serialization.Converters
{
    /// <summary>Handles deserialization of <see cref="ManifestContentPackFor"/> arrays.</summary>
    public class ManifestContentPackForConverter : JsonConverter
    {
        /*********
        ** Accessors
        *********/
        /// <summary>Whether this converter can write JSON.</summary>
        public override bool CanWrite => false;


        /*********
        ** Public methods
        *********/
        /// <summary>Get whether this instance can convert the specified object type.</summary>
        /// <param name="objectType">The object type.</param>
        public override bool CanConvert(Type objectType)
        {
            return objectType == typeof(ManifestContentPackFor[]);
        }


        /*********
        ** Protected methods
        *********/
        /// <summary>Read the JSON representation of the object.</summary>
        /// <param name="reader">The JSON reader.</param>
        /// <param name="objectType">The object type.</param>
        /// <param name="existingValue">The object being read.</param>
        /// <param name="serializer">The calling serializer.</param>
        public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer)
        {
            return serializer.Deserialize<ManifestContentPackFor>(reader);
        }

        /// <summary>Writes the JSON representation of the object.</summary>
        /// <param name="writer">The JSON writer.</param>
        /// <param name="value">The value.</param>
        /// <param name="serializer">The calling serializer.</param>
        public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer)
        {
            throw new InvalidOperationException("This converter does not write JSON.");
        }
    }
}