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using System;
using StardewModdingAPI.Toolkit.Framework;
namespace StardewModdingAPI.Toolkit.Utilities
{
/// <summary>Provides methods for fetching environment information.</summary>
public static class EnvironmentUtility
{
/*********
** Fields
*********/
/// <summary>The cached platform.</summary>
private static Platform? CachedPlatform;
/*********
** Public methods
*********/
/// <summary>Detect the current OS.</summary>
public static Platform DetectPlatform()
{
Platform? platform = EnvironmentUtility.CachedPlatform;
if (platform == null)
{
string rawPlatform = LowLevelEnvironmentUtility.DetectPlatform();
EnvironmentUtility.CachedPlatform = platform = (Platform)Enum.Parse(typeof(Platform), rawPlatform, ignoreCase: true);
}
return platform.Value;
}
/// <summary>Get the human-readable OS name and version.</summary>
/// <param name="platform">The current platform.</param>
public static string GetFriendlyPlatformName(Platform platform)
{
return LowLevelEnvironmentUtility.GetFriendlyPlatformName(platform.ToString());
}
/// <summary>Get whether an executable is 64-bit.</summary>
/// <param name="path">The absolute path to the assembly file.</param>
public static bool Is64BitAssembly(string path)
{
return LowLevelEnvironmentUtility.Is64BitAssembly(path);
}
}
}
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