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using System;
using System.Collections.Generic;
using System.Linq;
using StardewModdingAPI.Toolkit.Framework.Clients.Wiki;
namespace StardewModdingAPI.Web.Framework.Caching.Wiki
{
/// <summary>Manages cached wiki data in-memory.</summary>
internal class WikiCacheMemoryRepository : BaseCacheRepository, IWikiCacheRepository
{
/*********
** Fields
*********/
/// <summary>The saved wiki metadata.</summary>
private Cached<WikiMetadata> Metadata;
/// <summary>The cached wiki data.</summary>
private Cached<WikiModEntry>[] Mods = new Cached<WikiModEntry>[0];
/*********
** Public methods
*********/
/// <summary>Get the cached wiki metadata.</summary>
/// <param name="metadata">The fetched metadata.</param>
public bool TryGetWikiMetadata(out Cached<WikiMetadata> metadata)
{
metadata = this.Metadata;
return metadata != null;
}
/// <summary>Get the cached wiki mods.</summary>
/// <param name="filter">A filter to apply, if any.</param>
public IEnumerable<Cached<WikiModEntry>> GetWikiMods(Func<WikiModEntry, bool> filter = null)
{
foreach (var mod in this.Mods)
{
if (filter == null || filter(mod.Data))
yield return mod;
}
}
/// <summary>Save data fetched from the wiki compatibility list.</summary>
/// <param name="stableVersion">The current stable Stardew Valley version.</param>
/// <param name="betaVersion">The current beta Stardew Valley version.</param>
/// <param name="mods">The mod data.</param>
public void SaveWikiData(string stableVersion, string betaVersion, IEnumerable<WikiModEntry> mods)
{
this.Metadata = new Cached<WikiMetadata>(new WikiMetadata(stableVersion, betaVersion));
this.Mods = mods.Select(mod => new Cached<WikiModEntry>(mod)).ToArray();
}
}
}
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