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using Newtonsoft.Json;
namespace StardewModdingAPI.Web.Framework.Clients.CurseForge
{
/// <summary>Mod metadata from the CurseForge API.</summary>
internal class CurseForgeMod
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
public string Name { get; set; }
/// <summary>The latest file version.</summary>
public string LatestVersion { get; set; }
/// <summary>The mod's web URL.</summary>
public string Url { get; set; }
/// <summary>A user-friendly error which indicates why fetching the mod info failed (if applicable).</summary>
public string Error { get; set; }
}
}
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