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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
namespace StardewModdingAPI.Web.Framework.Clients
{
/// <summary>Generic metadata about a mod page.</summary>
internal class GenericModPage : IModPage
{
/*********
** Accessors
*********/
/// <summary>The mod site containing the mod.</summary>
public ModSiteKey Site { get; set; }
/// <summary>The mod's unique ID within the site.</summary>
public string Id { get; set; }
/// <summary>The mod name.</summary>
public string? Name { get; set; }
/// <summary>The mod's semantic version number.</summary>
public string? Version { get; set; }
/// <summary>The mod's web URL.</summary>
public string? Url { get; set; }
/// <summary>The mod downloads.</summary>
public IModDownload[] Downloads { get; set; } = Array.Empty<IModDownload>();
/// <summary>The mod availability status on the remote site.</summary>
public RemoteModStatus Status { get; set; } = RemoteModStatus.InvalidData;
/// <summary>A user-friendly error which indicates why fetching the mod info failed (if applicable).</summary>
public string? Error { get; set; }
/// <summary>Whether the mod data is valid.</summary>
[MemberNotNullWhen(true, nameof(IModPage.Name), nameof(IModPage.Url))]
public bool IsValid => this.Status == RemoteModStatus.Ok;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="site">The mod site containing the mod.</param>
/// <param name="id">The mod's unique ID within the site.</param>
public GenericModPage(ModSiteKey site, string id)
{
this.Site = site;
this.Id = id;
}
/// <summary>Set the fetched mod info.</summary>
/// <param name="name">The mod name.</param>
/// <param name="version">The mod's semantic version number.</param>
/// <param name="url">The mod's web URL.</param>
/// <param name="downloads">The mod downloads.</param>
public IModPage SetInfo(string name, string? version, string url, IEnumerable<IModDownload> downloads)
{
this.Name = name;
this.Version = version;
this.Url = url;
this.Downloads = downloads.ToArray();
this.Status = RemoteModStatus.Ok;
return this;
}
/// <summary>Set a mod fetch error.</summary>
/// <param name="status">The mod availability status on the remote site.</param>
/// <param name="error">A user-friendly error which indicates why fetching the mod info failed (if applicable).</param>
public IModPage SetError(RemoteModStatus status, string error)
{
this.Status = status;
this.Error = error;
return this;
}
}
}
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