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using System;
using Newtonsoft.Json;
namespace StardewModdingAPI.Web.Framework.Clients.GitHub
{
/// <summary>A GitHub project release.</summary>
internal class GitRelease
{
/*********
** Accessors
*********/
/// <summary>The display name.</summary>
[JsonProperty("name")]
public string Name { get; }
/// <summary>The semantic version string.</summary>
[JsonProperty("tag_name")]
public string Tag { get; }
/// <summary>The Markdown description for the release.</summary>
public string Body { get; internal set; }
/// <summary>Whether this is a draft version.</summary>
[JsonProperty("draft")]
public bool IsDraft { get; }
/// <summary>Whether this is a prerelease version.</summary>
[JsonProperty("prerelease")]
public bool IsPrerelease { get; }
/// <summary>The attached files.</summary>
public GitAsset[] Assets { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="name">The display name.</param>
/// <param name="tag">The semantic version string.</param>
/// <param name="body">The Markdown description for the release.</param>
/// <param name="isDraft">Whether this is a draft version.</param>
/// <param name="isPrerelease">Whether this is a prerelease version.</param>
/// <param name="assets">The attached files.</param>
public GitRelease(string name, string tag, string? body, bool isDraft, bool isPrerelease, GitAsset[]? assets)
{
this.Name = name;
this.Tag = tag;
this.Body = body ?? string.Empty;
this.IsDraft = isDraft;
this.IsPrerelease = isPrerelease;
this.Assets = assets ?? Array.Empty<GitAsset>();
}
}
}
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