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using System;
namespace StardewModdingAPI.Web.Framework.Clients.UpdateManifest.ResponseModels
{
/// <summary>The data model for a mod in an update manifest file.</summary>
internal class UpdateManifestModModel
{
/*********
** Accessors
*********/
/// <summary>The mod's name.</summary>
public string? Name { get; }
/// <summary>The mod page URL from which to download updates.</summary>
public string? ModPageUrl { get; }
/// <summary>The available versions for this mod.</summary>
public UpdateManifestVersionModel[] Versions { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="name">The mod's name.</param>
/// <param name="modPageUrl">The mod page URL from which to download updates.</param>
/// <param name="versions">The available versions for this mod.</param>
public UpdateManifestModModel(string? name, string? modPageUrl, UpdateManifestVersionModel[]? versions)
{
this.Name = name;
this.ModPageUrl = modPageUrl;
this.Versions = versions ?? Array.Empty<UpdateManifestVersionModel>();
}
}
}
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