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using System.Collections.Generic;
using StardewModdingAPI.Toolkit.Framework.UpdateData;
namespace StardewModdingAPI.Web.Framework
{
/// <summary>Generic metadata about a mod page.</summary>
internal interface IModPage
{
/*********
** Accessors
*********/
/// <summary>The mod site containing the mod.</summary>
ModSiteKey Site { get; }
/// <summary>The mod's unique ID within the site.</summary>
string Id { get; }
/// <summary>The mod name.</summary>
string Name { get; }
/// <summary>The mod's semantic version number.</summary>
string Version { get; }
/// <summary>The mod's web URL.</summary>
string Url { get; }
/// <summary>The mod downloads.</summary>
IModDownload[] Downloads { get; }
/// <summary>The mod page status.</summary>
RemoteModStatus Status { get; }
/// <summary>A user-friendly error which indicates why fetching the mod info failed (if applicable).</summary>
string Error { get; }
/*********
** Methods
*********/
/// <summary>Set the fetched mod info.</summary>
/// <param name="name">The mod name.</param>
/// <param name="version">The mod's semantic version number.</param>
/// <param name="url">The mod's web URL.</param>
/// <param name="downloads">The mod downloads.</param>
IModPage SetInfo(string name, string version, string url, IEnumerable<IModDownload> downloads);
/// <summary>Set a mod fetch error.</summary>
/// <param name="status">The mod availability status on the remote site.</param>
/// <param name="error">A user-friendly error which indicates why fetching the mod info failed (if applicable).</param>
IModPage SetError(RemoteModStatus status, string error);
}
}
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