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using StardewModdingAPI.Internal.ConsoleWriting;
namespace StardewModdingAPI.Web.Framework.LogParsing.Models
{
/// <summary>The log severity levels.</summary>
public enum LogLevel
{
/// <summary>Tracing info intended for developers.</summary>
Trace = ConsoleLogLevel.Trace,
/// <summary>Troubleshooting info that may be relevant to the player.</summary>
Debug = ConsoleLogLevel.Debug,
/// <summary>Info relevant to the player. This should be used judiciously.</summary>
Info = ConsoleLogLevel.Info,
/// <summary>An issue the player should be aware of. This should be used rarely.</summary>
Warn = ConsoleLogLevel.Warn,
/// <summary>A message indicating something went wrong.</summary>
Error = ConsoleLogLevel.Error,
/// <summary>Important information to highlight for the player when player action is needed (e.g. new version available). This should be used rarely to avoid alert fatigue.</summary>
Alert = ConsoleLogLevel.Alert,
/// <summary>A critical issue that generally signals an immediate end to the application.</summary>
Critical = ConsoleLogLevel.Critical
}
}
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