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path: root/src/SMAPI.Web/Framework/ModInfoModel.cs
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using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;

namespace StardewModdingAPI.Web.Framework
{
    /// <summary>Generic metadata about a mod.</summary>
    internal class ModInfoModel
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The mod name.</summary>
        public string? Name { get; private set; }

        /// <summary>The mod's web URL.</summary>
        public string? Url { get; private set; }

        /// <summary>The mod's latest version.</summary>
        public ISemanticVersion? Version { get; private set; }

        /// <summary>The mod's latest optional or prerelease version, if newer than <see cref="Version"/>.</summary>
        public ISemanticVersion? PreviewVersion { get; private set; }

        /// <summary>The mod availability status on the remote site.</summary>
        public RemoteModStatus Status { get; private set; }

        /// <summary>The error message indicating why the mod is invalid (if applicable).</summary>
        public string? Error { get; private set; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an empty instance.</summary>
        public ModInfoModel() { }

        /// <summary>Construct an instance.</summary>
        /// <param name="name">The mod name.</param>
        /// <param name="url">The mod's web URL.</param>
        /// <param name="version">The semantic version for the mod's latest release.</param>
        /// <param name="previewVersion">The semantic version for the mod's latest preview release, if available and different from <see cref="Version"/>.</param>
        /// <param name="status">The mod availability status on the remote site.</param>
        /// <param name="error">The error message indicating why the mod is invalid (if applicable).</param>
        [JsonConstructor]
        public ModInfoModel(string name, string url, ISemanticVersion? version, ISemanticVersion? previewVersion = null, RemoteModStatus status = RemoteModStatus.Ok, string? error = null)
        {
            this
                .SetBasicInfo(name, url)
                .SetVersions(version!, previewVersion)
                .SetError(status, error!);
        }

        /// <summary>Set the basic mod info.</summary>
        /// <param name="name">The mod name.</param>
        /// <param name="url">The mod's web URL.</param>
        [MemberNotNull(nameof(ModInfoModel.Name), nameof(ModInfoModel.Url))]
        public ModInfoModel SetBasicInfo(string name, string url)
        {
            this.Name = name;
            this.Url = url;

            return this;
        }

        /// <summary>Set the mod version info.</summary>
        /// <param name="version">The semantic version for the mod's latest release.</param>
        /// <param name="previewVersion">The semantic version for the mod's latest preview release, if available and different from <see cref="Version"/>.</param>
        [MemberNotNull(nameof(ModInfoModel.Version))]
        public ModInfoModel SetVersions(ISemanticVersion version, ISemanticVersion? previewVersion = null)
        {
            this.Version = version;
            this.PreviewVersion = previewVersion;

            return this;
        }

        /// <summary>Set a mod error.</summary>
        /// <param name="status">The mod availability status on the remote site.</param>
        /// <param name="error">The error message indicating why the mod is invalid (if applicable).</param>
        public ModInfoModel SetError(RemoteModStatus status, string error)
        {
            this.Status = status;
            this.Error = error;

            return this;
        }
    }
}